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Posted

Hi

 

I have configured a static collection (SCOL) of 3 parts, my first problem is that the bottom seems to be the middle of the object (forgive me for my lack of technical terms)

 

Eg. if I hold down the alt key and drag the object around (in order to conform to the terrain/slope), the object is always sticking halfway through the terrain/floor.

 

Does anyone know where I can adjust the data which tell the engine what is the bottom of the object?

 

Thanks you in advance,

 

Thomas

Posted (edited)

You can try importing the Nif(s) in Outfit Studio (doesn't matter if it's not clothing) and use the right-click "move" command to put them higher up in regards to the 'floor'. Also works with scaling, transforming and rotating of nifs. Export them as nif and overwrite your source file. You don't need to make a Bodyslide project out of it at all. Sometimes it helps importing some additional stuff to have more reference in regards to positioning, just delete them again before exporting.

Edited by dikr
Posted

When creating a SCOL it will inherit the orientation of the last selected object before generations. (Could be the first selected I always forget and have to start over)

 

I’ve found this because I use a lot of temp SCOL’s in my mod. I make a building template in an interior cell then use it in the worldspace I’m working on to replace a vanilla building. If I do not select my open building mesh in the right order when I do a find and replace for placement it can go through the ground or just be in the totally wrong position.

 

Hope that helps.

Posted

It's the last object placed. There exists a very usefull static object named StaticCollectionPivotDummy. If you place this as the last object, you can exactly define the zeropoint of your SCOL. Since it's a marker it's not visible in the final object.

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