chris 07 Posted July 29, 2008 Share Posted July 29, 2008 Well if it took a team as skilled as Rockstar to do GTA4 in 2 years. Most of it without interiors...i wonder how you guys will pull this off with towns and such. Good luck though. :) Link to comment Share on other sites More sharing options...
IamBatosai Posted July 29, 2008 Share Posted July 29, 2008 And another character who so far has no background info just a first name (and she's asian...Asian's are hot) Kuroki (leader of a resistance group), and her boyfriend Miyamoto. Wow. A hot chick who won't end up as yours. Blasphemy. Unless you kill him at one point... :verymad: :whistling: Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 29, 2008 Share Posted July 29, 2008 First, should probably use an actual name for the game, not something like you're planning. As is, it just sounds too much like a half-assed attempt at a F.E.A.R. clone. Come up with your own unique name, don't rip off what has already been done. Even if your actual game features something different, it is in the same genre, so will get compared. It's just be like making a FPS with the name of "Hell", even if it was based in Alaska, as some sort of spec. ops mission gone wrong, people would compare it to doom. Second, you should refrain from using real world locations. This is more of a legal thing, and should really be taken into considderation since those towns are somewhere you could actually go to. If using your school as a basis for a fps horror game, using a real town is even worse. Even major game designers realize this... Hence San Andreas, Racoon City. Basing things around a fictional city also gives more freedom with how you can make everything look. Third, making a game, especially a 3d game is a hell of alot of work, planning is a very, very, very small part of the process. Even though you're using an existing engine, you will still need to do almost all of the scripting and inner workings yourself. Then there is the whole visual resources part. There's a reason why the people behind Limbo of the Lost went around stealing resources, it takes an insanely huge amount of time to get even a handful of models made and looking right. As is the game took them several years, and most who've seen it would agree that it is total crap. Essentially, if even half of your team has not gone through and taken dozens of classes (individually) on game design, you could be looking at a very long and disappointing road. A bunch of kids with a budget of $0, without any professional training, cannot make a viable game. Even those piss-poor webgames were made by people who took some classes and got a certificate. I mean, I don't want to discourage you, but only a few days ago you were trying to get people together for an Oblivion mod team... Either you don't understand the sort of time requirements for something like this, or you don't have the discipline to stick to one thing at a time. These are HUGE projects you're getting involved with. I don't think you realize that there are a good many programmers who actually sleep at their computer, and work on something almost every waking minute. Even if this was all text based, you would still be looking at many months, of just work (all those hours added up), coding, even if you had 5-6 people who were experts at it, it would still take many months (in hours) of just coding. Ask Dark0ne how much time is spent around here just working out bugs and other issues... I'm not trying to discourage you, but I want you to understand totally that you will be doing little else but working on this sort of project for several years. I want you to understand this and considder long and hard if it is appropiate to ask anyone else to devote their life to such a project when you don't have any of the experience, training, or evidence that suggests that you can do anything like this. There is a HUGE difference between modding for a game, and making one from scratch. Link to comment Share on other sites More sharing options...
shadowace Posted July 29, 2008 Author Share Posted July 29, 2008 Ok Vagrant, we are thinking up an actual name. We are going to change names of the places, we just had to find a good location that suits how we wanted it to look. And Australia especially the western area we picked, suits how we wanted it. Second, I still am going to make the mod. Third, I know it's a lot of work, and not all of us are kids, and we all got budgets pretty much, me and my band, who the 17 year old member of it is also part of this team (who's scripting the website now). We might have a professional game designer join us, I know a friend who is a close friend to one. Fourth, I have actually finished one model, and have started work on two more. Fifth, it's not like F.E.A.R., I would know, I played that game through and through (I love it) and while it is a horror game, not all horror games are alike you know. Sixth, We're not stealing any resources whatsoever. Seventh, I know it's going to take an exceptional amount of time to make, and I have the patience to do it. Never give up until its over. Your not getting my hopes down, and your definately not going to stop me from making this game. You can do anything you put your mind to. Every game company didn't start professional. And you never know if a games going to look good. Ok so what a 15 year old teen is trying to make a game. Let him, if you don't like it, you don't have to play it. I personally don't care if this game sucks worse then any game in existance. It'll prove that I can do it. Sorry man, this is something you won't be able to stop from happening. Anyways, it was good to see your point of view. You do crash hopes a lot, but you won't crash mine. Link to comment Share on other sites More sharing options...
shadowace Posted July 29, 2008 Author Share Posted July 29, 2008 And another character who so far has no background info just a first name (and she's asian...Asian's are hot) Kuroki (leader of a resistance group), and her boyfriend Miyamoto. Wow. A hot chick who won't end up as yours. Blasphemy. Unless you kill him at one point... :verymad: :whistling: Exactly, we actually almost got concept work of her made. Edit: Then I can model her, and work on making her animations... Link to comment Share on other sites More sharing options...
antifrodo Posted July 29, 2008 Share Posted July 29, 2008 just adding to conversation, dont feel offended or anything , just asking these questions. Why are we starting our first forum thread on thenexusforums.com , sure it may be made up of intelectual people, but these forums are mostly dedicated to specific games or modding right?, and have you checked out sourceforge.net yet?. Check that please when you have time , also could i please have the windows live contact adress's to the new team members?, by the way the site is practically done, i just need resources, such as literature, images other forms of media and such , basically every thing you wanna see on site, not much for me to do until then, all i've done so far (i cant really do much more till i have resources) are navigation, forums, and basic structure of site. Also just adding to whoever it was, I've had some training, basic C++ other than that just lots of tutorials. Link to comment Share on other sites More sharing options...
shadowace Posted July 29, 2008 Author Share Posted July 29, 2008 Haha, nice...we don't have much more members as I just told you... Link to comment Share on other sites More sharing options...
Osiris597 Posted July 29, 2008 Share Posted July 29, 2008 http://i285.photobucket.com/albums/ll74/Osiris576/Kuroki.jpgThe hot asian girl XD Link to comment Share on other sites More sharing options...
shadowace Posted July 29, 2008 Author Share Posted July 29, 2008 Hasn't been decided that that's the version we're going to use... Link to comment Share on other sites More sharing options...
shadowace Posted July 29, 2008 Author Share Posted July 29, 2008 Well as of now, this game is official...just no name for it yet. Anyways, a pistol.... http://i221.photobucket.com/albums/dd143/shadowace12/beretta06.jpg Link to comment Share on other sites More sharing options...
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