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Working on Dialogue, Have A Couple of Simple Questions


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Okay, So first hello to anyone who reads this, hope the summer is good for you or what ever season you're in.

 

First question is does anyone know what exactly triggers the talk wheel? I've been able to make it work for two different toons but mostly from trial and error, once I get it working it works fine, but it still seems like a mystery as to what exactly triggers the transition from initial greeting to talk. Basically I'm just trying to understand the logic of the wheel.

 

The second question is,

 

Why does Bethesda have two different dismiss scenes in two different dialogue quests when they only share one stage??

 

While reverse engineering I noticed that all the vanilla followers are like that. One in COMxxx the other in COMxxxTalk both pointing to the same stage, I see that the dialogue in each is different as far as lines and face to face acting go, but I was just curious if anyone knows why. Just a long shot question.

 

Thanks.

 

 

 

 

 

 

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If your first question is with regards to the command wheel for companions, it's hard coded. SetPlayerTeammate() flags actors to use the command wheel. As far as I can tell, you won't find a quest with a dialogue scene that has the command options you see when you first talk to your recruited companion.

 

https://forums.nexusmods.com/index.php?/topic/4697325-setplayerteammate-follow-dialogue-quest-scene-comes-from/

 

This thread has some good information regarding it.

 

For the second question, normally you'll play the dismissal scene in COMxxxTalk because your companion is usually recruited. The dismissal scene in COMxxx is used for when the game needs to dismiss the currently recruited companion, like when you have to choose between two companions. That scene is pointed to by CompanionActorScript attached to the actor base.

Edited by Carreau
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Thanks Carreau,

 

your answer like the logic is flawless!! I'll peruse the other thread. I really appreciate the response and the information. That really helps.

 

 


 

For the second question, normally you'll play the dismissal scene in COMxxxTalk because your companion is usually recruited. The dismissal scene in COMxxx is used for when the game needs to dismiss the currently recruited companion, like when you have to choose between two companions. That scene is pointed to by CompanionActorScript attached to the actor base.

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