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RadoGamer

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About RadoGamer

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    radogamer
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    Fallout 4, Skyrim SE, Creation Kit, ESO,ESO,ESO,ESO
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    Elder Scrolls Series, Fallout Series, Mass Effect Series, FO76, ESO, ESO,ESO,ESO

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  1. I have a backup test version of Skyrim SE, can I direct it's saves to it's own folder and if so how? Thanks J
  2. That's funny I'm using 2.0 Dev 8, it's the only one I've seen, but I haven't looked in a while. So if Dev 9 does that I'll stick with 8 since I can adjust the GUI the way I want and it stays that way. Thanks though.
  3. Check the Material files, no matter if you see the JB textures showing in the texture fields, if they're not added in the Materials file they won't show up. I've never seen overlapping if that's what you're seeing. To find the BGSM files look in the field that says materials. In Block Details in the fields of the textures for the NIF open the SubIndexTriShape drop down and look at LightingShaderProperty, there'll be a field that starts with TXT, You'll see Materials at the beginning of a file path, highlight it and you'll see the entire file path at the top of Block Details. At the very bottom of NiFSkope you can see the entire file path with out having to do anything else. Once you get the location of the Materials File you're going to need a tool to open it and edit it. You can correct the file path of the textures if you need to, with this tool. Materials Editor https://github.com/ousnius/Material-Editor That's the tool's main site but you can get it on NEXUS, most likely the most recent version will be at the link I gave you. Not sure if this is your problem but chances are it very well could be, from the sound of it. I hope this helps, J
  4. Unfortunately there is no simple way, you can actually use the mouse to grab the boxes and place them in the main GUI area they will snap in place and then you can resize them by grabbing the small lines at the top center of the box to make them taller or shorter, I had to figure that out on my own there's no info about that on the main NIFSkope site or the forums there. NO worries I'm 70, been modding for many years, you're good! Also I've been working with computers since Before Windows and started with Windows 3, and been going ever since, that kind of helps. The two blocks are the one's you want . I have Block List on top and Block Details on the bottom stacked on the left, with the render window to the right. Block List is where you access your Shader Texture Sets, and Materials and Block Details is where you edit the paths to your textures and materials that skin the NIF Good luck let me know if you need any more help
  5. Yeah, unfortunately I have an I7-7700 intel chip and even though it has more than enough power to run 11, Microsoft left it off the list of acceptable chips. A lot of people are very angry about the move
  6. Best suggestion yet, Windows 10 is going away in 2024 and I have to build a new system myself in order to upgrade to 11, using PC Parts .com is the smartest thing you could do to tailor a new system to your budget and needs! I used it for my last system and ended up with a computer that would have cost me over 1200 dollars for 600.
  7. NifSkope can be touchy it has movable windows in it's GUI (Graphic User Interface) I've messed mine up so many times I've learned how to readjust the windows on my own, getting help with it can be frustrating as most people won't respond. Do you mean the GUI when you first open it? It sounds like you opened the header window, which isn't bad if you need it. I use Block list and Block Details, the windows have two small squares on the far upper right corner. one makes the windows stand alone so you can move it around, the other has an x that should close the window. An image would help so we can see the issue. I'll follow this post .
  8. So, I''ve been using 2.0 since the advent of SE, and most issues have been easy fixes over the years. Including a similar error as the one I'm getting. This one seems to be a variation on the theme haveing to do with the DLL files that reside in the primary Skyrim folder. the actual error is, The procedure entry point SteamUser could not be located in the dynamic link library (and then the link to the folder) I've tried verifying the installation and all other known fixes to this issue but no go, I even copied the dll from a Skyrim backup I have made before the installation of AE and the CK opened but then I got an entirely different error. So I let Steam verify the game files and it replaced the DLL and I ended up at square 1. When I updated the game with the last Steam update, I replaced all the mods, SKSE, all mods affected by it and the Papyrus tools needed to be updated to match the new game version. The game runs fine and Race Menu and all other mods seem to be working. The only issue is with the CK. If anyone knows of or has had this issue as well after the last update and knows a fix, please either PM me or answer here. I Would appreciate it since I'm in the middle of a few very large Mods I'm working on and need to finish them for release. Thanks
  9. Is it my imagination? Or is the world in a total state of INSANITY??
  10. Thanks folks, much appreciated. My update just finished and I'm in the process of moving forward. Game ON! Rado
  11. I have a question. Were you able to use the hair color in the Creation Kit? I'm looking for a way to add a color for a companion mod and nothing more. Sorry to necro, but I can't find any info on adding a hair color in the FO4 CK I know how in the Skyrim CK but no info on how to do it in the FO4 ck. Thanks. BTW your link is dead.
  12. Hello Folks, I am tired of dodging the inevitable, and have decided to let Steam update my Skyrim SE. I've been downloading all the most necessary mods that I will need to update but there is one in particular that has escaped public discourse by not allowing comments as the Author, cloudedtruth has shut them off so, I'm assuming reaching out to ask them would be uncouth as they obviously don't want to discuss the mod. The last update was in 2018 and I was wondering if anyone knows if this mod will work on AE version. It's kind of essential for me to know as at least 4 of my companion mods need it to function. Regardless, I would appreciate it if anyone knows the answer to this question. Thanks ahead of time! Rado
  13. Just want to let people know. I had COvid a year ago in November and was intubated and in a coms for 20 days. When I wokd up I was able to get home by Christmas eve . I have been working on stuff and trying to understand what happened in another realm I was in. If anyone is wondering there is another world other than this and it does exist on another plane. I was there!
  14. I hate to necro but..... I'm in the middle of dealing with an issue between Convenient Horses and Better Vampires. The author of Better Vampires specifically says on his website that if there is an issue that cannot be resolved try "placing his mod at the bottom of the load order", Not only that but I ran into an issue with a Map mod years back and the author of that mod also told me to do the same thing and it fixed the issue. People please check your information before going of on others. I've used loot for years but there are instances where hands on is the only way to fix something. I used the drag and drop method for the Map mod when we transitioned to Vortex and it worked very well.
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