Trypal7 Posted May 29, 2012 Share Posted May 29, 2012 (edited) I reinstalled windows...needed it bad anyway. Well some things are not showing up correctly so far, 1st being the names of meds. They were all re-named morphine etc before the re-install. And there's a conflict with dogmeats follower's commands, they are being over-written by another mod. He walks away and does'nt responde after bringing him along. I used the latest Boss and masterlist, and fallout edit for the patch. Here's my load order, maybe someone will notice something wrong. Any help is ofcourse appreciated. :) [X] Fallout3.esm[X] HairPack.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CALIBR.esm[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] Lings.esm[X] Unofficial Fallout 3 Patch.esm[X] LingsDLC.esm[X] Mart's Mutant Mod.esm[X] LingsFinerThings.esm[X] K2_RaiderDolls.esm[X] Shojo Race.esm[X] Sharing and Caring Companions.esm[X] RH_IRONSIGHTS.esm[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] MMM, FOOK2.esp[X] MMM, FOOK2 - DIK.esp[X] MMM, FOOK2 - Natural Selection.esp[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] DarNifiedUIF3.esp[ ] hair_add_npc.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[ ] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_PL_NewItems.esp[X] Lamplight Backdoor Exit.esp[X] ZoomReworked.esp[X] MaxLevelWorkaround-HP-BS.esp[X] AdvancedReconGear.esp[X] LingsFinerThings.esp[X] LingsPrettyThings.esp[X] LingsPrettyThings-BrokenSteel.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Shojo Companions.esp[X] StripClub.esp[X] Aim Toggle.esp[X] pip30.esp[ ] pip60.esp[ ] pip150.esp[ ] pipomfg.esp[X] The Groovatron.esp[X] A6WastelandBosses1.esp[X] ggggggggggggggg.esp (merged patch) Edited May 29, 2012 by Trypal7 Link to comment Share on other sites More sharing options...
blove Posted May 29, 2012 Share Posted May 29, 2012 ...[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] MMM, FOOK2.esp[X] MMM, FOOK2 - DIK.esp[X] MMM, FOOK2 - Natural Selection.esp... Loading the MMMFOOK2 compatibility patches after the MMM plugins should fix up Dogmeat unless SCC makes some sort of scripted change to him. FOOK2 1.2OB uses the vanilla names for meds like Med-X, Jet, Psycho, etc. Link to comment Share on other sites More sharing options...
BlackRampage Posted May 29, 2012 Share Posted May 29, 2012 HairPack.esm should be loaded after the DLC's, not before them. Also, you have both HairPack.esm and Lings.esm. Both do the same thing and are thus incompatible with one another. Since you also have some other Lings mods, Id recommend ditching Hairpack.esm. Link to comment Share on other sites More sharing options...
Trypal7 Posted May 29, 2012 Author Share Posted May 29, 2012 Yes, thank you. Both of you gave me the exact fixes, all is good :) Oh yah, on the chem names, lol, I did'nt realize that it changed between 1.0 and 1.2....I was thinking that if one thing was'nt coming up right, there may be more that I'm missing. But yah, all is good now. Link to comment Share on other sites More sharing options...
Recommended Posts