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Can't Dismiss Companion


P47HFIND3R

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After having issues with the Unlimited Companion Framework mod, I uninstalled, but some issues remained. I am unable to dismiss Nick and Cait...but they're not exactly "following" me either. I can trade with them (quick trade mod), but I only have access to the Talk menu when interacting with them (instead of having the options; Trade, Talk, Nevermind, and Command, it skips straight to Dismiss, Thoughts, Nevermind, and Relationship).

 

When selecting 'Dismiss', they will say that they're headed off, but the settlement selection menu won't pop up, and they'll just leave the conversation as if nothing happened. They will teleport to me when I enter buildings and such, but they do not respond to any actions I personally do (they don't ready up when I take my weapon out, nor do they crouch when I sneak).

 

I have tried recruiting other companions (and dismissing), but that doesn't seem to work at all either. I have also looked up a bunch of ways others have found to dismiss via the console; none of these worked with my situation.

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the side affects of removing a script based mod from an active play through (it cannot and should not be done), the scripts will still be active but non-existent. (especially applicable to follower mods, as the mod will be constantly active as long as you have followers.)

 

their are apperently tools that have a slim chance of helping, however their is no such thing as a clean save, you can only re-create them

 

new game may be your only fix.

 

as i understand it, unlimited follower framework, modifies the follower script, which is also what controls everything else, such as follower commands, etc etc. so removing unlimited follower framework, may or may not restore the original follower script, thus causing ghost records, and the game will still attempt to load the now ghost script, and cause issues, as you are experiencing here, with the invalid/non-existent dialogue entries (which of course are commands). so even if the original script was put back in the script folder, because you are in an active play through, the game will still attempt to load the modified script. as scripts get baked in to the save files. so basically the modified changes are made permanent to the save games.

 

so you have 2 options, 1 you could extract the followers script from 1 of fallout 4 master files (i do not know which 1 however) and replace/put in the script folder, and hope that fixes the problem

 

or you start a new game. which will refresh everything, and very likely fix the issue with followers.

 

also i recommend *Amazing Follower Tweaks* for your multi companion needs (their is limit of 5, but that should be way more then enough active followers at any given time, this limit does not include custom followers, so you can have more then 5, with custom followers), it offers that and so much more. never had a single issue with it either.

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