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rpgjaguar

Would you sign a the pettition?  

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  1. 1. Would you sign a pettition to make beth put in error reporting

    • Yes, I think it's a good idea as it would make my life easier.
    • No, I'm smart enough to know what the problem is instantly so I don't need it.


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I run no environment mods at all, no quests, nothing, just some armour/companions/player home mods. One small house for each minor village, and a Breezehome addition. No other changes to terra firma. Meaningful food, arrow crafting, minor stuff like that. My list is 1/3 of the one above.

 

In Oblivion I ran many major quest mods, plus castles, homes, armour, clothes, everything. Kavatch Rebuilt, OOO were bigger than all my skyrim mods put together, and had much less trouble than Skyrim. AFK Weye, Down In the Hole, was one quest in a 12 + series, and it was bigger than the whole thieves quest put together, ran like a dream. Came out after killing 75 daedra in that one. BTW, w/o a crash.

 

IMHO the basic design of Skyrim is not up to scratch for mods. It may run without them, but its boooooooooooooooring and has no real purpose after you finish the main quest. Why does it crash when I try to enter a Jarl's residence, or Ragged Flaggon, and my solution is to delete mods that have nothing to do with that area. I am not running any of the mods listed in yellow by XLCR.

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I run no environment mods at all, no quests, nothing, just some armour/companions/player home mods. One small house for each minor village, and a Breezehome addition. No other changes to terra firma. Meaningful food, arrow crafting, minor stuff like that. My list is 1/3 of the one above.

 

In Oblivion I ran many major quest mods, plus castles, homes, armour, clothes, everything. Kavatch Rebuilt, OOO were bigger than all my skyrim mods put together, and had much less trouble than Skyrim. AFK Weye, Down In the Hole, was one quest in a 12 + series, and it was bigger than the whole thieves quest put together, ran like a dream. Came out after killing 75 daedra in that one. BTW, w/o a crash.

 

IMHO the basic design of Skyrim is not up to scratch for mods. It may run without them, but its boooooooooooooooring and has no real purpose after you finish the main quest. Why does it crash when I try to enter a Jarl's residence, or Ragged Flaggon, and my solution is to delete mods that have nothing to do with that area. I am not running any of the mods listed in yellow by XLCR.

 

Congratulations. You said this before. It's still an opinion. No matter how you spin it.

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It's not an opinion that i am not running one quest mod or one environment mod but still crashing.

 

In Oblivion if you had an incorrect texture or mesh you got the yellow grey blob. In Skyrim it CTD's. In my second game could not get to Skyhaven because of a faulty Forsworn armour mesh.

 

When I programmed Civilization Call to Power, the first line of defence against bad graphics was the game would not accept them at all and tell you which image/sprite was at fault so you could fix it. Pity Skyrim does not do the same.

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explain to me how

try

{

}

catch

{

}

finnaly

{

}

Is hard?

 

Whilst it is hard to predict where a crash may happen, there are certain places where it will depending on circumstances, eg: lighting, files not loading properly, competing data from two or more sources, etc. Therefore it's mearly timeconsuming.

@stemin Either way, I'm not going to argue about this any more, it's tiresome trying to convince you that life would be made easier by this and for the record, your the one with the bad attitude, your the one who started being hostile and now your just being rude so I'm not going to acknowlage your posts from this point on.

 

p.s. it's a fact not an opinion when it's a fact that one program crashes for the same things that the other program doesn't; thinking back I think he's right as the only time Oblivion crashed for me was when I was trying ENB (which my comp didn't like for oblivion), other then that oblivion ran 100% (well it lagged like hell but it worked).

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Whilst it is hard to predict where a crash may happen, there are certain places where it will depending on circumstances, eg: lighting, files not loading properly, competing data from two or more sources, etc. Therefore it's mearly timeconsuming.

@stemin Either way, I'm not going to argue about this any more, it's tiresome trying to convince you that life would be made easier by this and for the record, your the one with the bad attitude, your the one who started being hostile and now your just being rude so I'm not going to acknowlage your posts from this point on.

 

p.s. it's a fact not an opinion when it's a fact that one program crashes for the same things that the other program doesn't; thinking back I think he's right as the only time Oblivion crashed for me was when I was trying ENB (which my comp didn't like for oblivion), other then that oblivion ran 100% (well it lagged like hell but it worked).

 

This post just proves you don't care about how anything actually works.

 

Yeah, it would be easier to have this information. That's not really debatable. How hard it would be to implement the system and the how much it would tax your computer is something you have ignored since the beginning of the thread.

 

Just because Oblivion (an older game) ran on your computer and Skyrim doesn't isn't an indication that Skyrim is less stable.

 

You clearly don't give a crap about how things work, you just want them to work the way you want.

 

I believe we're done here. Feel free to return to your self-obsessed quest to blame programs for your inability to keep track of your mods.

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if you bought a brand new car and saw an internet post saying that adding bicarbonate of soda and ammonia to the petrol and removing all the filters would make your car perform like a race car you would only have yourself to blame if your car didn't run.

 

yes mods do crash the game in predictable places (every time you enter a specific cell for instance) but if you have more than 2 mods it has nothing to do with Beth or anything wrong with the game.

it is more a problem of cells being used for reference in the CK and the conflict happening when 2 mods use the same cell and it gets accidentally changed in one or both so that neither can work.

 

yes Beth is responsible for the CK but it has to work the way it does and so it is the modders and those who use the mods that need to work together to make mods compatible with each other to improve stability.

 

Beth can't fix this if we want mods.

if they even tried there would be a riot considering that they couldn't rewrite the engine to be compatible with all mods so they would have to pick a few that they could work with and the rest would no longer work.

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CTD's in an unmodded game are bugs that Beth needs to fix in most cases.

 

Beyond that, it's up to the modders to inform the users of the specific changes their mod makes to the game, and the users to keep up with those changes for each and every mod they use.

 

I don't know about anyone else, but if I use a mod I think it's my responsibility to give the modder specific information if I think that mod is giving CTD's. I should be wanting them to try to replicate it on their end - because if it's a bug they should see it too and find a fix in most cases. I should want them to have the most stable mod possible seeing as I'll likely be using it regularly.

 

If I'm not willing to do that, then I shouldn't be posting in a mod thread that "it gives me CTD's" - because thats as helpful as telling a fireman that a building is on fire.

Edited by fraquar
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You all seem to be running under the assumption that I don't know about things like resource managament, becuase I thought it went without saying, if I understand the basics of how exceptions work, then as part of that infomation I would know what kind of issues come with It; catching exceptions are an expensive thing to use, but that's why you only use them in places you can predict with reasonable certainty that comething could go wrong; thats why you don't NEED somthing to run consantly in the backhround checking for issues, but you don't seam to care about.. no wait don't know about it.

It would seem that I made an error and thought better of most of the people who have replied then I should have.

I'm sorry for not realising that you don't understand things like logical assumptions, "If, there for it is", my bad, I apolagise.

I think I'm done here, If you all want to have a harder, more dificult time with things then fair enough, I was only asking if people wanted to make life easier for themselves, but it would seem you want things pointlessly arduous, almost as though like having it that with the way you are arguing ,fair enough.

 

To the people who replied polietly and also to those that helped me personally, thank you; to those of you who were outright hostile and rude ,learn to be a little more polite and lastly to those who were uncompramising it would seam as though my efforts to change your thinking was unavailing, whether if that was becuase you honestly thought that this was a bad idea or were mearly being sturbbern enjoy having to spend hours trying to find the culprate as to why your game is CTD'ing without any idea as to the cause, I know I won't.

Edited by rpgjaguar
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Any posts claiming that CTDs arnt Bethesda's fault are invalid, its bugs which cause them as well, i played on 1.4 fine but using 1.5 made me CTD in areas and situations which never crashed before. All the 'changes resource management' marlarky found in the change log is just making the game more unstable!

 

Doesnt Bethesda already collect information from Steam involving gaming habits and crashes anyway?

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