Reginald001 Posted August 4, 2018 Share Posted August 4, 2018 Hey all, I'm working on the Fully Voiced Ivy mod and am trying to fix the 'loadscreens'. They're the info screens you see when you load a map, or fast travel. I've created 14 of them for the mod. But the problem is they are always showing and somehow take precedence over all other loadinfo screens. I've already added a 'GetRandomPercent <10' to all info screens but this doesn't seem to help, still only my custom load screens are shown while loading a new area, map, or savegame. I've looked at many other 'vanilla' load screens and have not found anything to point me into the direction of why this is happening. Has anybody run into this before, or does anyone know how to fix it? Link to comment Share on other sites More sharing options...
Carreau Posted August 4, 2018 Share Posted August 4, 2018 Thereâs a hierarchy to how the load screens work. The game stacks all of the ones with conditions and checks them. If a condition passes, itâs shown. Then it runs the ones without conditions next and randomly chooses. This is how the story missions can have a load screen show as they have conditions based on main quest stages. I donât know the priority of how the load screens are stacked to check their conditions, but so long as their condition fields are empty they should be shunted to the random pool. Link to comment Share on other sites More sharing options...
Reginald001 Posted August 4, 2018 Author Share Posted August 4, 2018 Thereâs a hierarchy to how the load screens work. The game stacks all of the ones with conditions and checks them. If a condition passes, itâs shown. Then it runs the ones without conditions next and randomly chooses. This is how the story missions can have a load screen show as they have conditions based on main quest stages. I donât know the priority of how the load screens are stacked to check their conditions, but so long as their condition fields are empty they should be shunted to the random pool.I understand now. Thank you. That makes a lot of sense. I need to push the RandomPercent further down than 10%, back to 2% or even lower, because all of the info screens have a conditional (the hints and info changes as Ivy gets to know you better). I think I can fix this issue now! Link to comment Share on other sites More sharing options...
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