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Closing a gate....should be simple but it's not...


LadyHonor

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This should be so simple, but it's not and it's driving me nuts. I have a gate (portcullis) that is open. I need it to close when I pull a lever. Opening it is simple enough to script, but there is *nothing* in the placeable states to close a flippin' door and faking it with setting an open gate inactive and a closed one active won't work because the player will see it happen. Does anyone know a way around this?

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Never mind, I just scripted it to do the active/inactive thingie anyway. it actually doesn't look as obvious as I thought it would with the vfx/animations.

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