kwoodard65 Posted May 31, 2012 Share Posted May 31, 2012 Good Day, During recent game play, I noticed that under my plug-in module that my main script is no longer forcing Thunderstorm weather. However, I can force other types of weather with no issue. It appears that Thunderstorm weather has been deactivated under my game world. What could cause this issue? Thanks,KWITS Link to comment Share on other sites More sharing options...
Lanceor Posted May 31, 2012 Share Posted May 31, 2012 Check the climate of the region - if thunderstorm isn't one of the weather types, I don't think it can be forced. Also, going through a load door resets the weather meaning you have to force it again. The workaround I used was a trigger zone on the the other side of the door (a script on the door itself doesn't work). Link to comment Share on other sites More sharing options...
kwoodard65 Posted June 1, 2012 Author Share Posted June 1, 2012 How can you disable default weather against a specific region within a script? Link to comment Share on other sites More sharing options...
kwoodard65 Posted June 1, 2012 Author Share Posted June 1, 2012 I nearly have my thunderstorm environment working again but something is overriding my scripted force flag. Link to comment Share on other sites More sharing options...
Lanceor Posted June 1, 2012 Share Posted June 1, 2012 I've only forced weather in self created cells, so I'm not familiar with any script functions to change the possible weather types for a particular climate. That said, I'm sure it's possible to change the climate of a region via a script. Even after forcing the weather, it tends to revert to whatever it was after a few minutes. The WeatherOverrideFlag for the ForceWeather function doesn't seem to do anything. I ran a quest script that periodically checks what the weather is, and if it's not thunderstorm, force the weather again. (The condition check is necessary - forcing the weather too frequently seems to make the game very unstable.) Link to comment Share on other sites More sharing options...
kwoodard65 Posted June 2, 2012 Author Share Posted June 2, 2012 Friend, how do you attach a weather region to an external cell? Link to comment Share on other sites More sharing options...
kwoodard65 Posted June 3, 2012 Author Share Posted June 3, 2012 I have discovered now how to create my own custom weather regions against the areas that require modification in support of my plug-in development. I can set these regions for override. Link to comment Share on other sites More sharing options...
kwoodard65 Posted June 8, 2012 Author Share Posted June 8, 2012 How do you associate customized weather regions to geographic areas? Link to comment Share on other sites More sharing options...
Lanceor Posted June 8, 2012 Share Posted June 8, 2012 The same way you did before - draw a region with custom weather/map/foliage/anything with a priority high enough to override any existing settings. You could also edit the existing settings but for compatibility reasons, that's not recommended unless it's for your own worldspaces. Link to comment Share on other sites More sharing options...
kwoodard65 Posted June 9, 2012 Author Share Posted June 9, 2012 Recently when opening Regions under the CS the map screen is all black. Do you know what could cause this issue? Link to comment Share on other sites More sharing options...
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