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Problem with forcing Thunderstorm weather


kwoodard65

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Good Day,

 

During recent game play, I noticed that under my plug-in module that my main script is no longer forcing Thunderstorm weather. However, I can force other types of weather with no issue. It appears that Thunderstorm weather has been deactivated under my game world. What could cause this issue?

 

Thanks,

KWITS

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Check the climate of the region - if thunderstorm isn't one of the weather types, I don't think it can be forced.

 

Also, going through a load door resets the weather meaning you have to force it again. The workaround I used was a trigger zone on the the other side of the door (a script on the door itself doesn't work).

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I've only forced weather in self created cells, so I'm not familiar with any script functions to change the possible weather types for a particular climate. That said, I'm sure it's possible to change the climate of a region via a script.

 

Even after forcing the weather, it tends to revert to whatever it was after a few minutes. The WeatherOverrideFlag for the ForceWeather function doesn't seem to do anything. I ran a quest script that periodically checks what the weather is, and if it's not thunderstorm, force the weather again. (The condition check is necessary - forcing the weather too frequently seems to make the game very unstable.)

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I have discovered now how to create my own custom weather regions against the areas that require modification in support of my plug-in development. I can set these regions for override.
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The same way you did before - draw a region with custom weather/map/foliage/anything with a priority high enough to override any existing settings.

 

You could also edit the existing settings but for compatibility reasons, that's not recommended unless it's for your own worldspaces.

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