katethegreat19 Posted May 31, 2012 Share Posted May 31, 2012 (edited) Sorry about what is probably an extremely basic question... And yes, I have read many tutorials on assigning textures.... and I honestly don't know where I'm going wrong here, I hope someone can help. I have made a custom Egg in Blender and I am adding it to the game. It shows up beautifully in the CS, but after saving the mod and trying it out (on another computer) the eggs show up as pink meshes, so obviously the game is not finding my textures. - I made the textures properly, and saved them (Egg.dds and Egg_n.dds) to Oblivion/Data/Textures/Eggs - Opened Nifskope and loaded my Egg.nif mesh, then assigned to it the texture Egg.dds from Oblivion/Data/Textures/Eggs, it shows up nicely on my model.- Saved mesh to Oblivion/Data/Meshes/Eggs- Opened CS and dropped my Egg mesh into the game, appears like it should.- Saved as Egg.esp (Preparing mod for distribution - and here is where I think I am messing up? But I don't know. I couldn't find a tutorial that covered these final steps concerning the files) - Since the file path for my egg texture currently is Oblivion/Data/Textures/Eggs/Egg.dds, I want to make sure the Distribution Folder will mimic that file path - So I create a new folder called "Textures" and place the Egg folder inside it. I do the same for the Egg folder containing my Egg.nif file. Assuming these files are merged with a different computer's Oblivion Texture and Mesh folders, the file path should stay exactly the same. - I bundle the new "Meshes" and "Textures" folders along with my Egg.esp into a 7zip file. - I go to the other computer that runs Oblivion and install my mod with Wrye Bash via Bash Installers. Everything seems to go well. - Meshes appear in-game, and behave correctly, but show up pink! Why is it finding my meshes okay but not my textures? I am so confused... If you know what could have gone wrong, please explain in detail a.k.a. 'mod distribution preparation for dummies' I'd really appreciate the help Edited May 31, 2012 by katethegreat19 Link to comment Share on other sites More sharing options...
Lanceor Posted May 31, 2012 Share Posted May 31, 2012 The file location as you typed it looks correct. The texture path in NifSkope should be: textures\Egg\Egg.dds Note that the path uses backslashes and there's no backslash prefix. ;) Aside from that, the only other thing I can think of is the Windows Vista/7 UAC issue if your game is installed in Program Files, but I don't think you would have made it this far if you had UAC problems. Hope that sorts out the problem. :) Link to comment Share on other sites More sharing options...
katethegreat19 Posted May 31, 2012 Author Share Posted May 31, 2012 (edited) Figured it out! File paths all started with ProgramFiles(x86).... I changed them to what you wrote above and it worked :) Thank you! Edited May 31, 2012 by katethegreat19 Link to comment Share on other sites More sharing options...
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