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NPCs wont follow a Navmesh that leads upstairs.


kvatchcount

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Title.

 

But more in depth, I am trying to create a quest that can end with the NPC participants leaving the cell, and the only exit is up some stairs. However the NPCs will not follow the Navmesh that leads upstairs and instead takes a sharp right when nearing the stairs and goes down a separate corridor until they hit a barrier that sits down that way. At that point they just stand still.

 

I have finalized the Navmeshes. Connected them as best I could. I did not create them myself tho, someone else who left my project team did but didn't tell me what they did before they left.

 

Any help would be massively appreciated, as this is starting to bug the crap outta me. :|

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I have seen this when someone creates a navmesh, saves it, then exits out of the GECK, loads the mod again, then edits the navmesh. Sometimes the new part of the navmesh doesn't seem to connect properly to the existing navmesh even though it should.

 

Try deleting the entire navmesh for that cell and recreating it.

 

NPCs will go up stairs. I've put navmeshes that go up stairs many times. You should be able to get this to work.

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But, see? I can't. I have no idea what I am doing because I did not create these navmeshes. A former member of my modding team did, and she didn't tell me what to do before she left. I only have a basic understanding of it, and even then it's not enough for the scope of this dungeon.

 

I was hoping to find relatively easy solutions because of this. :|

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