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Missing mesh error after Blender .nif export


CitizenGoose

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I have a 357 magnum and wanted to make the barrel longer. So I go onto blender 2.49, make it longer, export as nif. Then, I go onto Nifskope 2.0.0 Pre-Alpha 5. When I load it, a message box pops up saying:

 

"An MD5 hash comparison indicates this file will not be 100% identical upon saving. This could indicate underlying issues with the data in this file"

 

The box then has two buttons: One that says OK, and another one that says show details, that when clicked, shows the directory to the nif.

 

So I click OK, the mesh shows up fine (all white with no texture, dont know if that matters)

I save, open the GECK (new vegas), I go on to the 1stPerson357, edit model, select the nif (which by the way, is in its proper directory under meshes with its own folder named after the mod) and what I get is a big exclamation mark.

 

 

 

 

I then tried to find out what caused the problem, so I went to nifskope, chose one of the unedited vanila weapons, added a silencer for testing and when opened in GECK it worked just fine. Then I opened the exact same nifskope on blender, exported it without changing it, and I got the same error in GECK.

 

Im on windows 10, Blender is 2.49, Nif script for blender is 2.5.9, nifskope is 2.0.0 pre alpha 5 and GECK is.... GECK

 

Anyone know how to fix this?

 

Thanks!

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You do understand that a pre-alpha release is experimental and for testing and bug detection, don't you?

 

If you want to be serious about modding, you should be using the latest stable version of NifSkope for Blender 2.49.

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You do understand that a pre-alpha release is experimental and for testing and bug detection, don't you?

 

If you want to be serious about modding, you should be using the latest stable version of NifSkope for Blender 2.49.

 

But what I meant is that Nifskope isnt causing the error, its blender (since it only happens when i export from blender).

 

Anyway, I downloaded the latest Nifskope (2.0 Dev 7) and it looks ok. But it isnt fixing the problem and im kinda clueless on what to do next.

I understand that the exclamation mark is for missing mesh, but can it have something to do with textures? I dont see the textures in Nifskope, should I?

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Is there an updated version of blender to edit new vegas nifs?

No, there is not. Actually when the newest Blender was released, the instructions were to import the .nif file in 2.49, export it as a .blend file and import the .blend file into the newest Blender, do the work and export a .blend file to import it into 2.49 for conversion to a .nif file. The NifTools were not compatible with the newest Blender (anything newer than version 2.49). I don't know if that has changed or not.

 

Also, the problem may be caused by the order in which you installed all the tools. There is an order of installation that is required.

 

Installation should be in this order:

 

Python

Blender

PYFFI

NifScripts

NifSkope.

 

You should avoid installing any of these in the "Program Files" folder. This goes for the game itself.

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I dont really remember on what order I installed them... But I'll try again!

For the versions: Python 2.6.6, Blender 2.49, PYFFI 2.1.11, NifScripts 2.5.9 and Nifskope 2.0 Dev 7. Will this versions work?

Also, should I make a tools folder inside the Fallout New Vegas folder or the Data folder? And where should I place the game folder?

 

Thanks so much for the help and sorry for the noob questions xp

Edited by CitizenGoose
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A tools folder is not necessary. I have all the programs installed directly on C: drive in a folder with the program name.

 

Blender is in a "Blender" folder, PyFFI and Python in folders with that name and NifSkope and NifScripts in a NifTools folder.

 

As for installing the game, some people have it installed in "MY Games". I have mine installed directly on C: in a folder "Bethesda Softworks".

 

For NifSkope, it makes no difference which on you use as long it is a stable release and has NifScripts that are compatible.

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Hemm Hi.

Im really embarrassed to post this... but hopefully it helps someone as dumb and as noob as me.....

 

I found the solution

 

Please dont hurt me, but... On blender, there's an option to export as fallout 3 (which counts as new vegas).... On every tutorial it said to leave it as default, but for some reason my blender was set to export the mesh as TES Oblivion...

 

Anyway, thanks M48A5 for replying!

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