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Dragon Remains


strazytski

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http://skyrim.nexusmods.com/imageshare/images/2473125-1338515583.jpg

 

http://skyrim.nexusmods.com/downloads/file.php?id=17978

 

 

http://www.youtube.com/watch?v=WJ66lMdZ2Gk

 

 

This mod was Released on Wednesday, Feburary 08, 2012.

This is simply a Re-Release of this mod to reach more people who may be interested

in this, I plan to create more mod in the future and these mods are a way for me

to see what people want or seek.

 

 

 

 

Endorsements make the world go round!

 

 

Thank you for checking out my mod. please do take a look and comment and endorse my mod. it is what tells me what people like. and if they do like that mod I may expand on it!

 

 

What does this do?:

 

Prevents dragons from becoming an skeleton. but nothing else you still get the soul of the dragon, This does not change textures models or anything. it simple changes how a dragon dies. There will be no compatiblity issues.

 

This mod would be good addition tho those who use different dragon models like MLP and mancho dragon. this will hide dragon skeleton and keep their skin.

 

 

Compatibility:

 

This mod only modifys 2 scripts

MQKillDragonScript.pex

MQKillDragonScript.psc

 

only possile incompatibility is if another mod modifys the same files.

 

If you see bugs message them to me and I will do my best to help.

 

 

Uninstall:

GoTo: C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts

Delete: MQKillDragonScript.pex

GoTo: C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source

Delete: MQKillDragonScript.psc

Done.

 

 

problems to fix:

 

Seek out how make it so you collide with the dragon and walk over it.

 

 

 

http://oi42.tinypic.com/5lxv5v.jpg

Edited by strazytski
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problems to fix:

 

Seek out how make it so you collide with the dragon and walk over it.

 

 

Best thing I can think of is to make a code to convert the dragon mesh into a collision mesh upon ragdoll settlement. However, doing this will cause the dead dragon to not be able to be moved by spells, etc. So if it's blocking a small pathway, you'll have to go around until it despawns.

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problems to fix:

 

Seek out how make it so you collide with the dragon and walk over it.

 

 

Best thing I can think of is to make a code to convert the dragon mesh into a collision mesh upon ragdoll settlement. However, doing this will cause the dead dragon to not be able to be moved by spells, etc. So if it's blocking a small pathway, you'll have to go around until it despawns.

 

no idea how to do that :P

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