fg109 Posted June 2, 2012 Share Posted June 2, 2012 (edited) Ignore this post. Working on an idea. I'm a scripter and I want to make something, but I don't have any ideas. The last couple of times I had an idea, I started working on it only to find out that someone else had already done it or is already working on it. I'm aware of the Mod Requests forum, but I've looked through that for weeks and didn't find anything that interests me or else that I can do. Most of the requests there have to do with re-textures or creating new armor or porting existing armor from Oblivion. Although I do have a very basic grasp of how to do those, what I'm mostly interested in is scripting. I'm also aware of the Modding Resource thread, and I just posted there. But I'm really looking for something that I can work on by myself. A project that's looking for a scripter would probably be for a quest, and they just don't require that much scripting. So I'd like some suggestions on what to work on, something which requires heavy scripting. Edited June 7, 2012 by fg109 Link to comment Share on other sites More sharing options...
tehx3n Posted June 2, 2012 Share Posted June 2, 2012 I guess my best advice is try and find something in the game that you think should be better, and fix it. Link to comment Share on other sites More sharing options...
MoonCrossWarrior Posted June 2, 2012 Share Posted June 2, 2012 (edited) Is anyone making a family mod? aka getting your wife Prego and thus giving birth = Having children?I recall that being mentioned, never herd of it being worked on yet. I suggest trying that idea out if no one is working on this idea. I could suggest a ton of idea's but I'll just mention this one as a sample for now...But if ya want more idea's then I'll give you more. Edited June 3, 2012 by Cryous7 Link to comment Share on other sites More sharing options...
fg109 Posted June 3, 2012 Author Share Posted June 3, 2012 Actually, I just thought of an idea after tehx3n's post. I've always thought that you should be able to get training from anyone, as long as your relationship with them is high enough and they have a higher skill level that you in something. So that's what I'm going to work on. I'm going to turn everyone into trainers. Link to comment Share on other sites More sharing options...
soulslayerzx Posted June 3, 2012 Share Posted June 3, 2012 If you're interested, I'd like a decent scripter to teach me some things about papyrus or just help me with this mod I am making. Do contact me in my signature. Link to comment Share on other sites More sharing options...
fg109 Posted June 3, 2012 Author Share Posted June 3, 2012 (edited) I'm almost done with my trainer mod. I need suggestions for a name. Right now I can only think of "Train With Anyone"... Just uploaded it. How do I get the description to look like this? :facepalm: Description Allows the player to receive training from anyone.* *More info below. Required Files None. Details The player will now be able to receive training from potentially any NPC with some requirements: The NPC is not a trainer in the original game (to prevent any possible conflicts). The NPC must be at least a friend of the player (so you've done a favor for him/her). The NPC must have at least one skill that is higher than the player. The NPC's level in that skill must be at least 50 (or whatever the journeyman skill level happens to be). Install Download the file. Extract the files to a temporary location. Examine the folder structure and make corrections where necessary. Copy files to (install folder)\Skyrim\Data\ Start Skyrim Launcher, click 'Data Files', place a checkmark beside the .esp file(s). Uninstall Load your game. Type "StopQuest fg109_Trainers_Quest" into the console (without the quotes). Save and exit. Delete the "Train With Anyone.esp" and "Train with Anyone.bsa" files. Upgrade This is the only release so far. Known Issues or Bugs The dialogue speeds by too fast. There are no sound files, so there's nothing to be done about it. Try using Fuz Ro D'oh.[*] The dialogue options don't show up, and I know that the NPC meets the requirements. The scripts controlling it might be a bit slow. Exit dialogue, wait a couple seconds, perhaps move around, and try again. Contact You can find me on the official Elder Scrolls forums as 'RandomNoob'You can find me on TESNexus as 'fg109' Tools Used Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp Licensing/Legal You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. Edited June 3, 2012 by fg109 Link to comment Share on other sites More sharing options...
Conrad92 Posted June 6, 2012 Share Posted June 6, 2012 (edited) Hi fg109, You seem like a very experienced modder/scripter so I thought I’d come to you with a request. Here’s what I’m trying to do; I’d like to be able to make the “stockadeBarricade01Activator” a constructible using 5 pieces of firewood and 10 leather strips. I want to be able to use it with my camping mods. I.e. I want to be able to make several and set them up in the wild to ‘fortify’ my campsite. But here comes the really tricky bit; the mod “Camping Kit of the Northern Ranger by tek_7” has a really neat placement system. Whereby you equip the item and its remove from you inventory (in this case the chest/ camping kit), then you can interact with it and “set up the camp”.Doing so spawns several markers that you use to place your campsite objects. For example, a campfire marker is a piece of wood. You can then activate it and it becomes a campfire. However, the next bit is what I’m interested in, once the campsite item is placed you then have the option to rotate its position, replace it or confirm its position. This feature is great and I’d love to be able to add it in combination to the stockadeBarricade01Activator constructible version. Just to recap this is what the ‘vision’ is... I have 5 pieces of firewood and 10 leather strips. I go to the tanning rack and can make a “Makeshift Barricade”/(stockadeBarricade01Activator). I make one and head off into the wild. I set up my camp and want to fortify its position. I go into my inventory and equip the Makeshift Barricade icon. The marker/icon then appears on the ground in front of me so I can pick it up and move it to where I want to put it. I then activate it and it becomes a stockadeBarricade01Activator which I can rotate, replace or confirm its position. I confirm its position and spend the night there. When packing up my camp I simply activate the confirmed position model and it says “disassemble?” or “do nothing”. I disassemble it and its added back into my inventory as a Makeshift Barricade. I know it’s possible as tek_7 did it and used some of his own models. But I’m years away from being able to mod to that degree of complexity.Some of these ideas have already manifested in this mod: http://skyrim.nexusmods.com/downloads/file.php?id=9463 Sadly his don’t work and are very buggy as well as the fact he replaced several of the original Editor Ids and that of a default weapon paralysis enchantment :wallbash: However, you seem like this would be easy for you to get it right! If this is too easy for you, you could do the same with different traps like caltrops and Dwemer pressure plated mines? So would you be able to do this? Edited June 6, 2012 by Conrad92 Link to comment Share on other sites More sharing options...
FalloutBeast Posted June 6, 2012 Share Posted June 6, 2012 I have a scripting favor to ask of you. Basically I want when the player enters a trigger box(I got that part down), something falls like some rocks and stuff into water. Could you script this as well as the splash it would make in the water(if not would it be easier to make it fall on land?). Link to comment Share on other sites More sharing options...
fg109 Posted June 6, 2012 Author Share Posted June 6, 2012 I'm not really taking requests... just looking for ideas for a mod. @Conrad92 I could make that, and it would be pretty simple. The only problem is, I don't know how you want to move it. I actually made a Decorator Assistant mod, and I've had complaints about the menus being too large until I switched to using SKSE for hot keys. So while I could make that, do you really want a menu covering up over half your screen? @FalloutBeast I suggest you take a look at the falling rock traps. There's one in the "WarehouseTraps" cell. If the rocks don't make a splash on their own, you could put a trigger box in your water to detect when the rocks hit it, then use PlaceAtMe with the "DefaultWaterExplosion". Link to comment Share on other sites More sharing options...
FalloutBeast Posted June 6, 2012 Share Posted June 6, 2012 @FalloutBeast I suggest you take a look at the falling rock traps. There's one in the "WarehouseTraps" cell. If the rocks don't make a splash on their own, you could put a trigger box in your water to detect when the rocks hit it, then use PlaceAtMe with the "DefaultWaterExplosion". Cool thanks, I will look in to that. Link to comment Share on other sites More sharing options...
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