Hi fg109, You seem like a very experienced modder/scripter so I thought I’d come to you with a request. Here’s what I’m trying to do; I’d like to be able to make the “stockadeBarricade01Activator” a constructible using 5 pieces of firewood and 10 leather strips. I want to be able to use it with my camping mods. I.e. I want to be able to make several and set them up in the wild to ‘fortify’ my campsite. But here comes the really tricky bit; the mod “Camping Kit of the Northern Ranger by tek_7” has a really neat placement system. Whereby you equip the item and its remove from you inventory (in this case the chest/ camping kit), then you can interact with it and “set up the camp”. Doing so spawns several markers that you use to place your campsite objects. For example, a campfire marker is a piece of wood. You can then activate it and it becomes a campfire. However, the next bit is what I’m interested in, once the campsite item is placed you then have the option to rotate its position, replace it or confirm its position. This feature is great and I’d love to be able to add it in combination to the stockadeBarricade01Activator constructible version. Just to recap this is what the ‘vision’ is... I have 5 pieces of firewood and 10 leather strips. I go to the tanning rack and can make a “Makeshift Barricade”/(stockadeBarricade01Activator). I make one and head off into the wild. I set up my camp and want to fortify its position. I go into my inventory and equip the Makeshift Barricade icon. The marker/icon then appears on the ground in front of me so I can pick it up and move it to where I want to put it. I then activate it and it becomes a stockadeBarricade01Activator which I can rotate, replace or confirm its position. I confirm its position and spend the night there. When packing up my camp I simply activate the confirmed position model and it says “disassemble?” or “do nothing”. I disassemble it and its added back into my inventory as a Makeshift Barricade. I know it’s possible as tek_7 did it and used some of his own models. But I’m years away from being able to mod to that degree of complexity. Some of these ideas have already manifested in this mod: http://skyrim.nexusmods.com/downloads/file.php?id=9463 Sadly his don’t work and are very buggy as well as the fact he replaced several of the original Editor Ids and that of a default weapon paralysis enchantment :wallbash: However, you seem like this would be easy for you to get it right! If this is too easy for you, you could do the same with different traps like caltrops and Dwemer pressure plated mines? So would you be able to do this?