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Someone give me an idea!


fg109

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  On 6/8/2012 at 8:40 AM, jet4571 said:

Here's an idea, disable all locks except the ones that require a key. some people dont play as a thief and hate the lockpicking mini game and find it an annoyance and not fun.

 

That doesn't really require much scripting...

 


  1.  
  2. Create a perk with the "Activate" perk entry point
  3. Check the "Run Immediately" and "Replace Default" flags
  4. Add the conditions "GetLockLevel > 0" and "GetLockLevel < 100"
  5. Use this script fragment:

akTargetRef.Lock(False)
akTargetRef.Activate(akActor)

 

 

@Everyone

 

I'm already working on something so stop posting please.

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@fg109

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@Everyone I'm already working on something so stop posting please.

 

Sorry, just to let you know i got it working and its just what i was hoping for, cheers!

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  On 6/8/2012 at 4:06 PM, fg109 said:
  On 6/8/2012 at 8:40 AM, jet4571 said:

Here's an idea, disable all locks except the ones that require a key. some people dont play as a thief and hate the lockpicking mini game and find it an annoyance and not fun.

 

That doesn't really require much scripting...

 


  1.  
  2. Create a perk with the "Activate" perk entry point
  3. Check the "Run Immediately" and "Replace Default" flags
  4. Add the conditions "GetLockLevel > 0" and "GetLockLevel < 100"
  5. Use this script fragment:

akTargetRef.Lock(False)
akTargetRef.Activate(akActor)

 

 

@Everyone

 

I'm already working on something so stop posting please.

 

As you may know my scripting abilities is limited to copy and paste what looks like gibberish to me, from one spot to another. so to me all scripting is complicated. Anyway it was an idea and if at some point in the future you decide to do it then great.

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