albin391 Posted June 8, 2012 Share Posted June 8, 2012 http://forums.nexusmods.com/index.php?/topic/695639-making-armor/page__p__5515052__hl__%2Bmaking+%2Barmor__fromsearch__1#entry5515052 Link to comment Share on other sites More sharing options...
jet4571 Posted June 8, 2012 Share Posted June 8, 2012 Here's an idea, disable all locks except the ones that require a key. some people dont play as a thief and hate the lockpicking mini game and find it an annoyance and not fun. Link to comment Share on other sites More sharing options...
fg109 Posted June 8, 2012 Author Share Posted June 8, 2012 On 6/8/2012 at 8:40 AM, jet4571 said: Here's an idea, disable all locks except the ones that require a key. some people dont play as a thief and hate the lockpicking mini game and find it an annoyance and not fun. That doesn't really require much scripting... Create a perk with the "Activate" perk entry pointCheck the "Run Immediately" and "Replace Default" flagsAdd the conditions "GetLockLevel > 0" and "GetLockLevel < 100"Use this script fragment:akTargetRef.Lock(False) akTargetRef.Activate(akActor) @Everyone I'm already working on something so stop posting please. Link to comment Share on other sites More sharing options...
Conrad92 Posted June 8, 2012 Share Posted June 8, 2012 @fg109 Quote @Everyone I'm already working on something so stop posting please. Sorry, just to let you know i got it working and its just what i was hoping for, cheers! Link to comment Share on other sites More sharing options...
jet4571 Posted June 8, 2012 Share Posted June 8, 2012 On 6/8/2012 at 4:06 PM, fg109 said: On 6/8/2012 at 8:40 AM, jet4571 said: Here's an idea, disable all locks except the ones that require a key. some people dont play as a thief and hate the lockpicking mini game and find it an annoyance and not fun. That doesn't really require much scripting... Create a perk with the "Activate" perk entry pointCheck the "Run Immediately" and "Replace Default" flagsAdd the conditions "GetLockLevel > 0" and "GetLockLevel < 100"Use this script fragment:akTargetRef.Lock(False) akTargetRef.Activate(akActor) @Everyone I'm already working on something so stop posting please. As you may know my scripting abilities is limited to copy and paste what looks like gibberish to me, from one spot to another. so to me all scripting is complicated. Anyway it was an idea and if at some point in the future you decide to do it then great. Link to comment Share on other sites More sharing options...
MoonCrossWarrior Posted June 8, 2012 Share Posted June 8, 2012 Heres the rest of my idea's... Some of them seem complexed as hell.http://forums.nexusmods.com/index.php?/topic/593446-some-interesting-ideas-for-skyrim-modding/page__p__4757994#entry4757994 Link to comment Share on other sites More sharing options...
Recommended Posts