WrathofOmega666 Posted August 18, 2018 Share Posted August 18, 2018 Ok so i've been trying to edit the disciples blade and make a new weapon based off of itno new textures or anything crazy. just a dps boost and a new nameBUT every time i edit the name in the CK, the in game name stays unediitedbut if i remove DLC04_ma_DisciplesBlade under the keywords section as shown in the pic the name change sticks BUT i can't modify the weapon -_- http://i63.tinypic.com/68y3bb.png Help would be GREATLY appreciated <3Thanks Link to comment Share on other sites More sharing options...
dikr Posted August 21, 2018 Share Posted August 21, 2018 (edited) "BUT every time i edit the name in the CK, the in game name stays unediited" Does the dps bit still work? You might have to change it's properties in more places. As mods change item names too (and damage scaling). i.e. Making unique versions of all associated files and entries in the CK and renaming everything. Can't be more precise as I'm not much of a weapon modding specialist. Edited August 21, 2018 by dikr Link to comment Share on other sites More sharing options...
VIitS Posted August 21, 2018 Share Posted August 21, 2018 Does your modded weapon also have the dn_HasMeleeMod_HeavyHead [KYWD:000C73F6] keyword? If so, you'll need to edit the Instance Naming Rules, specifically DLC04_dn_CommonMeleeUpdate [iNNR:0605027D]. The Disciples keyword and the HeavyHead keyword tell the game to add "Disciples Blade" to the name. Removing the Disciples keyword will prevent you from being able to attach the various Disciples Blade weapon mods, as the game uses the _ma_ keywords to determine what mods can be attached to what weapons. If you don't want to touch that record (as doing so might mess with the naming of the actual Disciples Blade), you would want to make renamed duplicates of the OMODs and the keyword, and use that instead. Link to comment Share on other sites More sharing options...
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