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Posted

i can get a spell that you cast to increase speed easily, that's fine

 

is there a way to create a magic effect or enchantment that you can then set as a default racial ability so that race A walks faster than race B

 

and if i need a script to do that, any help there would be great since i'm not big on scripting

Posted

shows up in active effects but won't work. tried walking/running/sprinting/save and exit/etc

 

just never seems to trigger

 

tried new speed effect, the wisp's speed effect, with/without parameters, etc

Posted
  On 6/4/2012 at 1:00 AM, DeadxPixels said:

Hmm, what are your magic effect + ability settings?

 

i've been reading. it's just a speedmult issue, i got it to work but i have to go in and out of menus, it's clunky and not good enough though. yet another thing in this game they didn't feel was worth their time to do right

Posted (edited)

You could create a magicEffect of Archetype Script, then attach this script.

I haven't tested this particular script, but it's based on a working script of mine.

The default multiplier is 2.0 (double speed). You can change this value by right-clicking the script after it is attached to the MagicEffect, then choose "Properties", then change the value of "Multiplier". Hopefully the script will compile without errors.

 

 

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Edited by steve40
Posted

I've got it working for Khajiits. I'll upload it soon.

Feline Agility = +20 movement speed and jump height, and

Feline Reflexes= attack speed is raised 1.2 (120%? idk)

 

Sadly, unarmed attack speed is not counted for that.. =/

~ is currently playing an unarmed Khajiit... :l ~

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