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Bodyslide conversion


Bogor

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Hi everyone,

Could someone help me create bodyslide files for this mod skyrimspecialedition/mods/5933?tab=description ? I tried for about 5 hours yesterday and nothing I did seemed to work properly. Anywho, any help would be much appreciated!

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Yeah, Bodyslide has quite the learning curve. It took me ages to figure it out. I've been doing Bodyslide conversions for a couple of big clothing mods so I can totally help you out! Are you having a specific problem or do you need the basics of Outfit Studio?

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Thanks a lot!

Let me provide some context.

I've worked a bit with solidworks and 3ds max, so I have base understanding of 3d modeling. However I find it near impossible to fit clothes in outfit studio. Whenever I try to edit outfits, I find that - for instance, the chest area of the clothes always seems to float above the actual body by a quite visible distance. It also seems like no matter what I do some meshes are impossible to raise up far enough to actually cover skin. I recently switched from CBBE to UNP, just because the UNP body is closer to vanilla and therefore it doesn't create that noticeable of a difference for armors and clothing.

Any tips/tricks particularly pertaining to raising, lowering and smoothing meshes would be appreciated!

I've been to YouTube and tried to find some documentation, but it seems no matter what I try I can't get things to properly align.

 

Thanks!

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Well, the fact that you're using UNP might be part of the problem. Outfit Studio doesn't support UNP, at least not right out of the box. Can you tell me what steps you've taken to make UNP compatible with Outfit Studio? That might help me figure out what you need to do.
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I actually switched from cbbe to unp because I couldn't get the results I wanted in outfit studio and unp is closer to the vanilla body. So I am not using unp with outfit studio or bodyslide. If I where to do it though I would probably get the unpb bodyslide file from its page or for that matter convert the nif files from oldrim!
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Ok, I get it now. You switched to UNP because of your struggles with Outfit Studio. I can work with this now. I'm gonna give you a quick tutorial on outfit fitting then. Warning: these screenshots may be NSFW, as I havent figured out how to load the never nude body in OS.

 

1. Begin your project. It should load the outfit and the base CBBE body. (I'm using an Apachii armor I had on hand.)

https://prnt.sc/klgl80

 

2. Delete any skin shapes that are not part of the CBBE body. (In this case it was just the BaseShape)

https://prnt.sc/klglma

 

3. Turn all the outfit shapes transparent. Just click twice on the eye next to the name of each shape.

 

4. Use the sliders to get the body to fit the outfit. When converting from the vanilla body this usually means using the Vanilla SSE Sliders right at the bottom, but don't limit yourself. It's ok if there's some clipping at this stage, what's important is that your body fits your outfit as closely as you want it to.

https://prnt.sc/klglt7

 

5. Once you have your body fitting the outfit, go to the 'File' tab and click 'Create Conversion Reference'

https://prnt.sc/klgm5d

 

6. Make all the shapes solid again the same way you made them transparent, then use the increase mesh brush to fix any clipping. (It's the one that looks a bit like it has a massive zit.) https://prnt.sc/klgmzl I'd also recommend turning off the brush mirroring at this stage. It's the button that looks like a bit like a screaming bird emoji. https://prnt.sc/klgn4s

 

7. When you've fixed all the clipping, go to the 'Slider' tab and press 'Conform All' https://prnt.sc/klgn8t

 

8. Press the pencil icon next to the lone slider, which should cause the outfit to conform to the base CBBE body. Fix any clipping in this form.

 

9. Once you're satisfied there's no clipping, go to the Slider tab again and click on 'Set Base Shape' while the pencil icon is still pressed. http://prntscr.com/klgnyx

 

10. Go back to the File tab and press 'Load Reference' to load a fresh body. https://prnt.sc/klgo3z

 

11. Go to the Slider Tab and click 'Conform All' again. This is a good point to save at because sometimes the next few steps can randomly cause crashes.

 

12. Now for the long part, but depending on your level of commitment this bit is optional. Go through each of the sliders, press the pencil icon, and fix any clipping the sliders cause. This is really only necessary if you're planning on publishing it. If not, you only really need to do this for the sliders you use to create your personal preset.

 

13. Get rid of the body. If the outfit covers ever bit of skin you can just delete it, but if there is visible skin I recommend using a Zap Slider. You simply use the mask brush https://prnt.sc/klgolv to mask all the visible skin, then go back to the Slider tab and press 'New Zap Slider' https://prnt.sc/klgotk After you create it, if you click on the pencil icon in front of the new Zap slider and press tab it brings up a menu that allows you to make the Zap slider automatically enabled. https://prnt.sc/klgova This will cause everything not under the mask to disappear in game.

 

And aside from weighting vertices (which I can help with too if needed), that's pretty much it! If you do it like this, the outfit should fit to any preset. If you need any more help I'm happy to explain anything.

Edited by ughitsmegan
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  • 6 years later...

I'd also like some help or a possible tips to quickly convert some armors  from 3ba to Ube. im currently working with one of russian bears works specifically the RB N5 set, and i can only come to the conclusion that trying to do something you only did a couple of times and get it what you want in one day isn't going to work. i've gotten the body and armor mesh all together but i can't merge sliders with body and armor,as an i can't get the body shape to match the armor im trying to convert. so if anyone have a extra file they can share or some refrences or tips for the road.

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Typically, conversions work like this:

  1. Delete the underlying body mesh, is present.
  2. Delete all existing bone and slider data from the outfit.   
  3. Morph the outfit mesh to target body shape.   There are many conversion references available (UNP to CBBE and vice versa, Oldrim to CBBE, etc etc)   Conversion references are typically a body mesh with a single slider.    You load it, you conform outfit mesh to that slider, set slider to 100%, set base shape, delete the conversion reference.    If there is no exact conversion reference, you find one that gets you closest,  use that, then finish it up manually.   Any sort of real advanced editing, I do in Blender, then export back to OS.  
  4. Load the body reference you will use for bone weights and sliders.   For many items, it will be the actual body you will use - but often, you need a specialized one.    3BA comes with a lot  of useful references - Uniboob, unibutt, curtain, lower curtain, etc.  Nearly all 'soft' clothing that goes over the chest should be using Uniboob.   Most skirts will need a 'curtain' and pants are almost always Unibutt.   
  5. Copy bone weights to outfit mesh.    Soft, form-fitting clothing is easy, as it moves exactly with the body.   But when you are dealing with protrusions or rigid pieces, there may have to be a lot of manual work.   SMP stuff with custom bones is a realm of its own.  Be sure to toggle textures (T) to properly see bone weight colors.    Watch out for wrong weight assignments.   I.e. bulky sleeves can pick weights from torso, and then you may see sleeve portions 'stretching'  when wearer moves arms.  In general, when you see strange distortions in-game which were not seen in BodySlide preview,  bone weighting is the problem.
  6. Conform outfit mesh to sliders.   Again, this can be a VERY involved process.   You may have to go mesh by mesh, sometimes masking parts of meshes, using different rules of conform (Regular, Even movement, Solid Object) on different areas, checking individual slider effects on the mesh, and occasionally editing them.   Yes, you can just do 'Conform All' and hope for the best, but that rarely yields a desired result.
  7. If you used a special reference for prior steps, you can now remove it and load in the regular reference body, assuming outfit shows skin.   Consider cutting away portions of body which are covered by the outfit, to improve performance.   
  8. If you want to add any Zaps, do so.
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