SKKmods Posted August 18, 2018 Share Posted August 18, 2018 I am looking for a dependency free mod (no DLC or F4SE) that reduces the amount of scavengable stuff in the base game. Reduce junk, chems, ammo, armor, weapons ... everything that's placed in the world and level loot spawns in boxes and bodies to be more like 200 years of scavenging. Using the power of discipline and self control to not pick stuff up ain't working. I have taken a look at many of the existing mods and they either have DLC dependencies, overhaul more than just loot, or they only do placed OR level list stuff not both. (Less Loot & ammo, Overhaul No Loot, Loot Logic ...) Any suggestions ? Link to comment Share on other sites More sharing options...
payl0ad Posted August 19, 2018 Share Posted August 19, 2018 I think, seeing that my own Damn Apocalypse depends on DLCs, Fallout Loot Overhaul 2016 is the next best thing in terms of comprehensiveness. Any particular reason why you need it to not have dependencies? DLCs are typically fair game for authors to depend on. Link to comment Share on other sites More sharing options...
SKKmods Posted August 19, 2018 Author Share Posted August 19, 2018 Thanks, I shall take a look at Loot Overhaul 2016. I am DLC free because a) I don't enable them for performance, and b) I work too hard to make my own mods non DLC dependent, using remote GetFormFromFile for specific items and such. As my mods never modify base game forms on principle, it's not a problem. Link to comment Share on other sites More sharing options...
payl0ad Posted August 19, 2018 Share Posted August 19, 2018 So you need a loot overhaul not for actual gameplay but balance testing I take it? Otherwise, may I suggest keeping separate Data\ folders for dev and play? Link to comment Share on other sites More sharing options...
Undeadbob666 Posted August 19, 2018 Share Posted August 19, 2018 I do not think Scavenged Wastes uses DLC resources, I mean it doesn't say as such on the mod page. So far its the only loot overhaul I like. Link to comment Share on other sites More sharing options...
SKKmods Posted August 19, 2018 Author Share Posted August 19, 2018 Thanks I'll look at Scavenged Wastes. Shame it messes with hostile NPCs as I prefer ranged combat. Link to comment Share on other sites More sharing options...
Undeadbob666 Posted August 19, 2018 Share Posted August 19, 2018 Yeah I have to use a more ammo mod and it balances out. I don't know if basic fallout gives a sidearm but it should. I think its funny because most of the raiders run at me naked with machetes, so sometimes it works out towards realism. Link to comment Share on other sites More sharing options...
SKKmods Posted August 20, 2018 Author Share Posted August 20, 2018 Final Update: the existing solutions I have looked at have been great at the core, but over elaborate in delivery. There is a general tension between > do one thing well and > include more functions to reduce the load order. The simple solution has been to add a Chance None global variable to the top level container lists (normal, locked, boss) that can be modified on the fly in game depending on preference or conditions. High demand placed items like gluey glue and screwy screws are disabled using the same chance none on a dynamic find radius. Link to comment Share on other sites More sharing options...
payl0ad Posted August 20, 2018 Share Posted August 20, 2018 Yeah, simple... you can't just make some ESP overrides, can you? :laugh: Link to comment Share on other sites More sharing options...
SKKmods Posted August 20, 2018 Author Share Posted August 20, 2018 Yes, for me scripting is faster than hacking ESPs. Took 5 minutes to set up a dynamic global that can be set from 0% to 100% of normal loot once I figured out that solution. Really no need to make it more difficult, and static as well. Link to comment Share on other sites More sharing options...
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