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Looking for a mod that reduces loot in game


SKKmods

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I am looking for a dependency free mod (no DLC or F4SE) that reduces the amount of scavengable stuff in the base game.

 

Reduce junk, chems, ammo, armor, weapons ... everything that's placed in the world and level loot spawns in boxes and bodies to be more like 200 years of scavenging. Using the power of discipline and self control to not pick stuff up ain't working.

 

I have taken a look at many of the existing mods and they either have DLC dependencies, overhaul more than just loot, or they only do placed OR level list stuff not both.

 

(Less Loot & ammo, Overhaul No Loot, Loot Logic ...)

 

Any suggestions ?

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I think, seeing that my own Damn Apocalypse depends on DLCs, Fallout Loot Overhaul 2016 is the next best thing in terms of comprehensiveness.

 

Any particular reason why you need it to not have dependencies? DLCs are typically fair game for authors to depend on.

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Thanks, I shall take a look at Loot Overhaul 2016.

I am DLC free because a) I don't enable them for performance, and b) I work too hard to make my own mods non DLC dependent, using remote GetFormFromFile for specific items and such. As my mods never modify base game forms on principle, it's not a problem.

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Yeah I have to use a more ammo mod and it balances out. I don't know if basic fallout gives a sidearm but it should. I think its funny because most of the raiders run at me naked with machetes, so sometimes it works out towards realism.

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Final Update: the existing solutions I have looked at have been great at the core, but over elaborate in delivery.

 

There is a general tension between > do one thing well and > include more functions to reduce the load order.

 

The simple solution has been to add a Chance None global variable to the top level container lists (normal, locked, boss) that can be modified on the fly in game depending on preference or conditions. High demand placed items like gluey glue and screwy screws are disabled using the same chance none on a dynamic find radius.

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Yes, for me scripting is faster than hacking ESPs. Took 5 minutes to set up a dynamic global that can be set from 0% to 100% of normal loot once I figured out that solution. Really no need to make it more difficult, and static as well.

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