Omeletter Posted June 3, 2012 Share Posted June 3, 2012 After looking through some meshes in NifSkope, I found out that grass consists of a couple of textured waving planes sticking out of the ground. However, I noticed that some of the meshes, like the underwater grass ones, aren't just flat, they have some sort of a bend. This leaves me wondering, what stops us from making medium/high polygon animated 3D grass, beside much higher requirements? Think something like this. I don't exactly mean like that, but something like it.http://www.youtube.com/watch?v=8JQ--yA8iQs Link to comment Share on other sites More sharing options...
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