GowiHasti Posted August 19, 2018 Share Posted August 19, 2018 I'm trying to make an enchantment for a necklace that allows its wears to do more damage to animals (similar to the Poachers Ax), but I'm a little unsure on a few things on the magic effect like for delivery type do I put self or will this make my amulet only damage the user if its an animal (so therefore do nothing) and on the conditions I use for function 'haskeyword' == 1 but do I put for target Self, Target, Reference, Combat Target, Player or what? Link to comment Share on other sites More sharing options...
FrankFamily Posted August 20, 2018 Share Posted August 20, 2018 (edited) That's a different situation than poacher's axe, very different, since you want that effect in an armor enchantment being applied to whenever the wearer attacks an animal with any weapon, poacher's axe is likely just a normal damage enchantment with condition. You need a perk, your magic effect will be self (those for armor enchantments have to be anyway), and link the perk in the perk to apply slot. Then you use a perk like what Wuuthrad uses, if I'm not mistaken, but with different keyword. Edited August 20, 2018 by FrankFamily Link to comment Share on other sites More sharing options...
GowiHasti Posted August 20, 2018 Author Share Posted August 20, 2018 That's a different situation than poacher's axe, very different, since you want that effect in an armor enchantment being applied to whenever the wearer attacks an animal with any weapon, poacher's axe is likely just a normal damage enchantment with condition. You need a perk, your magic effect will be self (those for armor enchantments have to be anyway), and link the perk in the perk to apply slot. Then you use a perk like what Wuuthrad uses, if I'm not mistaken, but with different keyword.OK, so looking at that perk I notice it has under perk entry conditions weapon tab a condition making sure its Wuuthrad, can I just clear that off do I need to add conditions for say Steel weapons, etc? Condition will be HasKeywod ActorTypeAnimal == 1.00 Run on Subject. Now, under entry point CalculateWeaponDamage Multiply Value 1.20 should be fine. Link to comment Share on other sites More sharing options...
FrankFamily Posted August 20, 2018 Share Posted August 20, 2018 (edited) You can have it without any weapon conditions, definitely. As for the animal condition, maybe it should be target and not subject? Not sure, there's a tab for target like there is for weapon, right? I don't know how the subject/target thing affects when it's within that tab, maybe it doesn't matter. Double check how Wuuthrad has it's elf condition.Also, do add a condition checking that the amulet is equipped, just in case the removing of the perk when unequipping the amulet doesn't fully work. I'm not 100% sure and it doens't hurt to have a safety check. Edited August 20, 2018 by FrankFamily Link to comment Share on other sites More sharing options...
GowiHasti Posted August 20, 2018 Author Share Posted August 20, 2018 Wuuthrad's elf condition has subject and I the target tab is where I have my animal condition and wuuthrad has the elf condition. Will definitely add the safety check. Link to comment Share on other sites More sharing options...
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