gechbal Posted June 4, 2012 Share Posted June 4, 2012 (edited) Hi I'm creating a custom heavy Battle mage armor, I'm doing some ingame tests now to see how it lookw and works and one problem I'm getting is weird shaows on my model, I'm staning in the middle of a field with no trees or other objects to cast shadows at me so why do I get this bug ? please help :) Indoors and night time it's fine only during daytime do I have this problem. look close at the robe there should't be any shadows there !http://img715.imageshack.us/img715/18/2012060300001.jpg Edited June 4, 2012 by gechbal Link to comment Share on other sites More sharing options...
Perraine Posted June 4, 2012 Share Posted June 4, 2012 I know the bug ... It's called Skyrim! ... Completely FUBARed shadows are a game feature of Skyrim, there are quite a few tweaks you could try to minimize the problem, but you can't get rid of it completely. Link to comment Share on other sites More sharing options...
gechbal Posted June 7, 2012 Author Share Posted June 7, 2012 please tell me, what tweaks can I do ? Link to comment Share on other sites More sharing options...
Sader325 Posted June 7, 2012 Share Posted June 7, 2012 I'm in China, and I'm assuming that image was posted on Imageshack, which is banned here That being said, I bet I know what you're talking about. You have to change your bone weights and set them to 4 rather then the default of 20. You can find it (in 3DS max) in skin >advanced properties> bone affect limit: change from the default 20 to 4. Took quite a bit of experimenting to figure this out. Link to comment Share on other sites More sharing options...
PrometheusTS Posted June 16, 2012 Share Posted June 16, 2012 (edited) I actually posted this fix quite long ago and there is also a thread for troubleshooting those kind of problems opened in this forum that perhaps wasn't sticked? To fix the weird shadowing it's an issue caused by the bones number used in skyrimm per vertex , in the rigging of the mesh just set to max 4 bones per vertex and this should fix it ... Edited June 16, 2012 by PROMETHEUS_ts Link to comment Share on other sites More sharing options...
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