CombatClark Posted August 21, 2018 Share Posted August 21, 2018 Hello, Can anyone help explain what is causing this terrible grid to appear over everything? Thanks in advance. Link to comment Share on other sites More sharing options...
Deleted3082751User Posted August 21, 2018 Share Posted August 21, 2018 (edited) it is caused by either having low quality shadows, or low quality (or disabled) antialiasing. can also be caused by low quality volumetric lighting, very apparent on characters outside, their will be pixelated mess on the outline of character Models, and also lighting (connected to volumetric lighting) will cause this pixelation, again on character models. both low quality shadows, and volumetric lighting will cause pixelation on character models. and low quality shadows will cause pixelation anywhere that has shadows (most noticeable on outlines, such as in the image you posted). all of the above and below assumes you are referring to that pixelated mess, on top of the bread bin, and behind the green shakers. (if this don't apply, then i cannot see what border you are talking about) so basically all 3 of these below causes that pixelated mess i am referring to Low Quality (or Disabled) Shadows <-- applies to anwhere where shadows are, or should be, basically anything that creates them. Low Quality (Or Disabled) Antialiasing Low Quality Volumetric Lighting/ God Rays (only applicable to character models, and the outline of lighting itself) Edited August 21, 2018 by Guest Link to comment Share on other sites More sharing options...
CombatClark Posted August 21, 2018 Author Share Posted August 21, 2018 (edited) it is caused by either having low quality shadows, or low quality (or disabled) antialiasing. can also be caused by low quality volumetric lighting, very apparent on characters outside, their will be pixelated mess on the outline of character Models, and also lighting (connected to volumetric lighting) will cause this pixelation, again on character models. both low quality shadows, and volumetric lighting will cause pixelation on character models. and low quality shadows will cause pixelation anywhere that has shadows (most noticeable on outlines, such as in the image you posted). all of the above and below assumes you are referring to that pixelated mess, on top of the bread bin, and behind the green shakers. (if this don't apply, then i cannot see what border you are talking about) so basically all 3 of these below causes that pixelated mess i am referring to Low Quality (or Disabled) Shadows <-- applies to anwhere where shadows are, or should be, basically anything that creates them. Low Quality (Or Disabled) Antialiasing Low Quality Volumetric Lighting/ God Rays (only applicable to character models, and the outline of lighting itself) Thanks for the reply. These are my Fallout4Prefs, what needs changing here? Everything seems to be maxed out. [Display]flocalShadowMapHalveEveryXUnit=750.0000focusShadowMapDoubleEveryXUnit=450.0000fShadowBiasScale=1.0000fDirShadowDistance=20000.0000fShadowDistance=20000.0000uiOrthoShadowFilter=3uiShadowFilter=3iShadowMapResolution=4096uPipboyTargetHeight=700uPipboyTargetWidth=876iVolumetricLightingQuality=3bVolumetricLightingEnable=1bSAOEnable=1iDirShadowSplits=3bVolumetricLightingForceCasters=0iTiledLightingMinLights=40bComputeShaderDeferredTiledLighting=1iMaxFocusShadowsDialogue=4iMaxFocusShadows=4bForceIgnoreSmoothness=0fBlendSplitDirShadow=48.0000bSinglePassDirShadow=1bEnableWetnessMaterials=1fTessFactorMaxDistanceScale=100.0000sAntiAliasing=TAAfLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODFadeScalar=1.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fInteriorMeshLODLevel2FadeDist=1950.0000fInteriorMeshLODLevel1FadeDist=2600.0000fMeshLODLevel2FadeDist=999999.0000fMeshLODLevel1FadeDist=999999.0000iMaxAnisotropy=16iPresentInterval=0bTopMostWindow=0bMaximizeWindow=1bBorderless=1bFull Screen=0iSize H=1440iSize W=2560bAllowShadowcasterNPCLights=1iScreenShotIndex=0fMaxFocusShadowMapDistance=450.0000bPrecipitationOcclusion=1iMaxSkinDecalsPerFrame=25iMaxDecalsPerFrame=100sD3DDevice="NVIDIA GeForce GTX 980 Ti"iTexMipMapSkip=0bEnableRainOcclusion=1iAdapter=0[imagespace]bDoDepthOfField=1bScreenSpaceBokeh=1bMBEnable=0bLensFlare=1[Pipboy]fPipboyEffectColorB=0.0000fPipboyEffectColorG=1.0000fPipboyEffectColorR=1.0000fBlurIntensityPipboy=0.00fScanlineScalePipboy=0bEnableFlickerPipboy=0bUsePipboyMode=1fBlurRadiusPipboy=0[VATS]fModMenuEffectHighlightPAColorB=0.4100fModMenuEffectHighlightPAColorG=0.8200fModMenuEffectHighlightPAColorR=1.0000fModMenuEffectPAColorB=0.4100fModMenuEffectPAColorG=0.8200fModMenuEffectPAColorR=1.0000fModMenuEffectHighlightColorB=0.0824fModMenuEffectHighlightColorG=1.0000fModMenuEffectHighlightColorR=0.9705fModMenuEffectColorB=0.4200fModMenuEffectColorG=0.9900fModMenuEffectColorR=0.9705[MAIN]fSkyCellRefFadeDistance=150000.0000bCrosshairEnabled=1fHUDOpacity=1.000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1[LightingShader]bScreenSpaceSubsurfaceScattering=1bScreenSpaceReflections=1[General]bGamepadEnable=1bPipboyCompanionEnabled=0iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0uGridsToLoad=5bPlayMainmenuMusic=0uExterior Cell Buffer=36SIntroSequence=0[interface]bDialogueSubtitles=1bGeneralSubtitles=0iHUDColorB=0iHUDColorG=255iHUDColorR=255bDialogueCameraEnable=1bShowCompass=1uHUDActiveEffectWidget=2[Controls]fMouseHeadingSensitivity=0.0241fGamepadHeadingSensitivity=0.6667bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1[GamePlay]iDifficulty=2bShowFloatingQuestMarkers=1bShowQuestMarkers=1[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=10.0000[AudioMenu]fAudioMasterVolume=1fVal7=1.0000uID7=268437509fVal6=1.0000uID6=201328705fVal5=1.0000uID5=201328707fVal4=0.65uID4=138006fVal3=0.65uID3=1007612fVal2=1uID2=94881fVal1=0.65uID1=466532fVal0=0.65uID0=554685[Water]bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1[TerrainManager]fTreeLoadDistance=75000.0000fBlockMaximumDistance=250000.0000fBlockLevel2Distance=110000.0000fBlockLevel1Distance=90000.0000fBlockLevel0Distance=60000.0000fSplitDistanceMult=1.5000bShowLODInEditor=0[Grass]fGrassStartFadeDistance=7000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=400.0000[Decals]uMaxDecals=1000bDecals=1bSkinnedDecals=1uMaxSkinDecals=100uMaxSkinDecalsPerActor=40[LOD]fLODFadeOutMultSkyCell=1.0000fLODFadeOutMultObjects=30fLODFadeOutMultItems=10fLODFadeOutMultActors=15[NVHBAO]bEnable=1fBackgroundAOViewDepth=750.0000bBackgroundAOEnable=1fDepthThresholdSharpness=100.0000fDepthThresholdMaxViewDepth=500.0000bDepthThresholdEnable=0iDepthClampModeEnum=0fCoarseAO=1.0000fDetailAO=0.6500fBlurSharpnessProfileBackgroundViewDepth=1.0000fBlurSharpnessProfileForegroundViewDepth=0.0000fBlurSharpnessProfileForegroundSharpnessScale=4.0000bBlurSharpnessProfileEnable=0fBlurSharpness=16.0000iBlurRadiusEnum=1bBlurEnable=0fPowerExponent=2.5000fBias=0.1000fRadius=0.6500[NVFlex]bNVFlexEnable=1iQuality=2iMaxNeighbors2=64iMaxNeighbors1=48iMaxNeighbors0=32iMaxParticles2=32768iMaxParticles1=16000iMaxParticles0=6000fKillRadius2=4000.0000fKillRadius1=3000.0000fKillRadius0=2000.0000bNVFlexInstanceDebris=1bNVFlexDrawDebris=1[blurShaderHDR]bDoHighDynamicRange=0[blurShader]bUseBlurShader=0[Launcher]uLastAspectRatio=1bEnableFileSelection=1[bethesda.net]uPersistentUuidData3=1583457222uPersistentUuidData2=2285133734uPersistentUuidData1=4070460146uPersistentUuidData0=2328397997[interfaceFX]bEnableFlickerMenus=0bEnableScanlinesMenus=0bEnableScanlinesPipboy=0fBlurRadiusMenus=0.0000bUseImageSpaceMenuFX=0fBlurIntensityHUD=0.0000fBlurRadiusHUD=0.0000fScanlineFrequencyHUD=0.0000 Edited August 21, 2018 by CombatClark Link to comment Share on other sites More sharing options...
Deleted3082751User Posted August 21, 2018 Share Posted August 21, 2018 (edited) well we can rule out shadow quality, as you have maximum quality shadows. same as Antialising, as you have SSAO Enabled, so the only thing you could try is: bVolumetricLightingEnable=1 (Change to 0) Volumetric lighting/ God rays is not worth it, however if you do want to keep it enabled then you will need to change this setting as well: iVolumetricLightingQuality=3 (Change to 5) - 5 = maximum quality (anything lower then 5 will cause pixelation, again very apparent on character models, and the outlines of where the lighting hits.) could also try disabling ScreenSpaceBokeh (Fallout 4's Depth of Field Setting) it might be possible that this could cause that mess as well so do below: bScreenSpaceBokeh=1 (Change to 0) also ensure you have the right settings, open fallout4launcher, make sure Antialisiang is set to TAA, and in the Advanced settings make sure Ambient Occulision is either set to SSAO, or Ideally HBAO (since you have a decent nvidia card, i would recommend nvidia's own HBAO setting) so basically all of your Fallout 4 prefs should now look like this with the settings changed: bVolumetricLightingEnable=0bScreenSpaceBokeh=0 or if wanting to keep volumetric lighting/ god rays enabled: iVolumetricLightingQuality=5bVolumetricLightingEnable=1bScreenSpaceBokeh=0 Note: try disabling Volumetric Lighting first, or changing the quality to 5, before disabling Depth of field, its a very slim chance that depth of field could cause pixelation, but me personally always disables it, since i hate depth of field, so thats only why i mentioned it, as i do not have such issues, so i am basing my reply based on my own setup. Edited August 21, 2018 by Guest Link to comment Share on other sites More sharing options...
CombatClark Posted August 21, 2018 Author Share Posted August 21, 2018 -snip-Really appreciate your reply, thanks! I changed both: bVolumetricLightingEnable=0bScreenSpaceBokeh=0 but still have that grid-like effect. Could it be a mod causing it? I have a few texture mods, perhaps they are interfering with something? Link to comment Share on other sites More sharing options...
Deleted3082751User Posted August 22, 2018 Share Posted August 22, 2018 list your mods, i can check to see if anything may cause this. Link to comment Share on other sites More sharing options...
CombatClark Posted August 22, 2018 Author Share Posted August 22, 2018 (edited) list your mods, i can check to see if anything may cause this. Probably looks like a nightmare to most people here with how many mods are loaded XD Edited August 22, 2018 by CombatClark Link to comment Share on other sites More sharing options...
Deleted3082751User Posted August 22, 2018 Share Posted August 22, 2018 (edited) i actually prefer the mod list as you posted it, much easier to read :smile: anywho try disabling these mods, and see if the problem persists: Fallout 4 Enhanced Colour Correction - (could be a lighting Conflict) Fr4nnson's Light Tweaks - (could be a lighting Conflict) *Fallout 4 HD Reworked Project* - (Quite a lot of bugs for this mod, ranging from all sorts of problems) *Optimized Vanilla Textures* - (i am thinking this mod may be causing it) Brighter Settlement Lights - (You never know, could also be a lighting conflict) Valius High Resolution Textures - (Could Be A Texture Conflict) Note: the mods with asteriks are the ones i think would have a higher chance of causing this issue, compared to the other mods listed here. i suggest starting with the ones in asteriks first. so basically i reckon the issue is either caused by lighting mods or texture mods. Edited August 22, 2018 by Guest Link to comment Share on other sites More sharing options...
CombatClark Posted August 23, 2018 Author Share Posted August 23, 2018 -snip- Hello again, Thanks a lot for your help but I disabled all of the mods listed above and still get the weird grid over everything: Maybe I should deactivate every mod and enable a few at a time to try find the culprit? Link to comment Share on other sites More sharing options...
Deleted3082751User Posted August 23, 2018 Share Posted August 23, 2018 (edited) try doing this first, (i noticed you have a low quality texture in your recent image), which might be connected open Fallout4Prefs.ini - and search for iTexMipMapSkip= and set that to 2 - so it looks like this below: iTexMipMapSkip=2 the above fixes the lod issue, where textures appear low quality also, the Optimized Vanilla Textures mod, does this mod use Ba2 Archive files, or are the textures loose files, (or alternatively link me to the mod, and i can check if you dont know) the reason i ask is because if that mod uses loose files, then disabling the esp wont disable the textures, thus meaning they will still be present but yea if the above still dont work then your only option is to disable them all (check to see if it is indeed a mod causing the issue), and enable a few mods at time if it is a mod causing the issue Edited August 23, 2018 by Guest Link to comment Share on other sites More sharing options...
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