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Weird Grid Over Everything


CombatClark

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it is caused by either having low quality shadows, or low quality (or disabled) antialiasing. can also be caused by low quality volumetric lighting, very apparent on characters outside, their will be pixelated mess on the outline of character Models, and also lighting (connected to volumetric lighting) will cause this pixelation, again on character models. both low quality shadows, and volumetric lighting will cause pixelation on character models. and low quality shadows will cause pixelation anywhere that has shadows (most noticeable on outlines, such as in the image you posted).

 

all of the above and below assumes you are referring to that pixelated mess, on top of the bread bin, and behind the green shakers. (if this don't apply, then i cannot see what border you are talking about)

 

so basically all 3 of these below causes that pixelated mess i am referring to

 

Low Quality (or Disabled) Shadows <-- applies to anwhere where shadows are, or should be, basically anything that creates them.

 

Low Quality (Or Disabled) Antialiasing

 

Low Quality Volumetric Lighting/ God Rays (only applicable to character models, and the outline of lighting itself)

Edited by Guest
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it is caused by either having low quality shadows, or low quality (or disabled) antialiasing. can also be caused by low quality volumetric lighting, very apparent on characters outside, their will be pixelated mess on the outline of character Models, and also lighting (connected to volumetric lighting) will cause this pixelation, again on character models. both low quality shadows, and volumetric lighting will cause pixelation on character models. and low quality shadows will cause pixelation anywhere that has shadows (most noticeable on outlines, such as in the image you posted).

 

all of the above and below assumes you are referring to that pixelated mess, on top of the bread bin, and behind the green shakers. (if this don't apply, then i cannot see what border you are talking about)

 

so basically all 3 of these below causes that pixelated mess i am referring to

 

Low Quality (or Disabled) Shadows <-- applies to anwhere where shadows are, or should be, basically anything that creates them.

 

Low Quality (Or Disabled) Antialiasing

 

Low Quality Volumetric Lighting/ God Rays (only applicable to character models, and the outline of lighting itself)

 

Thanks for the reply.

 

These are my Fallout4Prefs, what needs changing here? Everything seems to be maxed out.

 

 

 

[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=20000.0000
fShadowDistance=20000.0000
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=4096
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=3
bVolumetricLightingEnable=1
bSAOEnable=1
iDirShadowSplits=3
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=4
bForceIgnoreSmoothness=0
fBlendSplitDirShadow=48.0000
bSinglePassDirShadow=1
bEnableWetnessMaterials=1
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=TAA
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fMeshLODLevel2FadeDist=999999.0000
fMeshLODLevel1FadeDist=999999.0000
iMaxAnisotropy=16
iPresentInterval=0
bTopMostWindow=0
bMaximizeWindow=1
bBorderless=1
bFull Screen=0
iSize H=1440
iSize W=2560
bAllowShadowcasterNPCLights=1
iScreenShotIndex=0
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice="NVIDIA GeForce GTX 980 Ti"
iTexMipMapSkip=0
bEnableRainOcclusion=1
iAdapter=0
[imagespace]
bDoDepthOfField=1
bScreenSpaceBokeh=1
bMBEnable=0
bLensFlare=1
[Pipboy]
fPipboyEffectColorB=0.0000
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=1.0000
fBlurIntensityPipboy=0.00
fScanlineScalePipboy=0
bEnableFlickerPipboy=0
bUsePipboyMode=1
fBlurRadiusPipboy=0
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.0824
fModMenuEffectHighlightColorG=1.0000
fModMenuEffectHighlightColorR=0.9705
fModMenuEffectColorB=0.4200
fModMenuEffectColorG=0.9900
fModMenuEffectColorR=0.9705
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=1.000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[LightingShader]
bScreenSpaceSubsurfaceScattering=1
bScreenSpaceReflections=1
[General]
bGamepadEnable=1
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=5
bPlayMainmenuMusic=0
uExterior Cell Buffer=36
SIntroSequence=0
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=0
iHUDColorB=0
iHUDColorG=255
iHUDColorR=255
bDialogueCameraEnable=1
bShowCompass=1
uHUDActiveEffectWidget=2
[Controls]
fMouseHeadingSensitivity=0.0241
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
[GamePlay]
iDifficulty=2
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=1
fVal7=1.0000
uID7=268437509
fVal6=1.0000
uID6=201328705
fVal5=1.0000
uID5=201328707
fVal4=0.65
uID4=138006
fVal3=0.65
uID3=1007612
fVal2=1
uID2=94881
fVal1=0.65
uID1=466532
fVal0=0.65
uID0=554685
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel2Distance=110000.0000
fBlockLevel1Distance=90000.0000
fBlockLevel0Distance=60000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[Grass]
fGrassStartFadeDistance=7000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=40
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=30
fLODFadeOutMultItems=10
fLODFadeOutMultActors=15
[NVHBAO]
bEnable=1
fBackgroundAOViewDepth=750.0000
bBackgroundAOEnable=1
fDepthThresholdSharpness=100.0000
fDepthThresholdMaxViewDepth=500.0000
bDepthThresholdEnable=0
iDepthClampModeEnum=0
fCoarseAO=1.0000
fDetailAO=0.6500
fBlurSharpnessProfileBackgroundViewDepth=1.0000
fBlurSharpnessProfileForegroundViewDepth=0.0000
fBlurSharpnessProfileForegroundSharpnessScale=4.0000
bBlurSharpnessProfileEnable=0
fBlurSharpness=16.0000
iBlurRadiusEnum=1
bBlurEnable=0
fPowerExponent=2.5000
fBias=0.1000
fRadius=0.6500
[NVFlex]
bNVFlexEnable=1
iQuality=2
iMaxNeighbors2=64
iMaxNeighbors1=48
iMaxNeighbors0=32
iMaxParticles2=32768
iMaxParticles1=16000
iMaxParticles0=6000
fKillRadius2=4000.0000
fKillRadius1=3000.0000
fKillRadius0=2000.0000
bNVFlexInstanceDebris=1
bNVFlexDrawDebris=1
[blurShaderHDR]
bDoHighDynamicRange=0
[blurShader]
bUseBlurShader=0
[Launcher]
uLastAspectRatio=1
bEnableFileSelection=1
[bethesda.net]
uPersistentUuidData3=1583457222
uPersistentUuidData2=2285133734
uPersistentUuidData1=4070460146
uPersistentUuidData0=2328397997
[interfaceFX]
bEnableFlickerMenus=0
bEnableScanlinesMenus=0
bEnableScanlinesPipboy=0
fBlurRadiusMenus=0.0000
bUseImageSpaceMenuFX=0
fBlurIntensityHUD=0.0000
fBlurRadiusHUD=0.0000
fScanlineFrequencyHUD=0.0000

Edited by CombatClark
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well we can rule out shadow quality, as you have maximum quality shadows.

 

same as Antialising, as you have SSAO Enabled,

 

so the only thing you could try is:

 

bVolumetricLightingEnable=1 (Change to 0) Volumetric lighting/ God rays is not worth it, however if you do want to keep it enabled then you will need to change this setting as well:

 

iVolumetricLightingQuality=3 (Change to 5) - 5 = maximum quality (anything lower then 5 will cause pixelation, again very apparent on character models, and the outlines of where the lighting hits.)

 

could also try disabling ScreenSpaceBokeh (Fallout 4's Depth of Field Setting) it might be possible that this could cause that mess as well so do below:

 

bScreenSpaceBokeh=1 (Change to 0)

 

also ensure you have the right settings, open fallout4launcher, make sure Antialisiang is set to TAA, and in the Advanced settings make sure Ambient Occulision is either set to SSAO, or Ideally HBAO (since you have a decent nvidia card, i would recommend nvidia's own HBAO setting)

 

so basically all of your Fallout 4 prefs should now look like this with the settings changed:

 

bVolumetricLightingEnable=0

bScreenSpaceBokeh=0

 

or if wanting to keep volumetric lighting/ god rays enabled:

 

iVolumetricLightingQuality=5

bVolumetricLightingEnable=1

bScreenSpaceBokeh=0

 

Note: try disabling Volumetric Lighting first, or changing the quality to 5, before disabling Depth of field, its a very slim chance that depth of field could cause pixelation, but me personally always disables it, since i hate depth of field, so thats only why i mentioned it, as i do not have such issues, so i am basing my reply based on my own setup.

Edited by Guest
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i actually prefer the mod list as you posted it, much easier to read :smile:

 

anywho

 

try disabling these mods, and see if the problem persists:
Fallout 4 Enhanced Colour Correction - (could be a lighting Conflict)
Fr4nnson's Light Tweaks - (could be a lighting Conflict)
*Fallout 4 HD Reworked Project* - (Quite a lot of bugs for this mod, ranging from all sorts of problems)
*Optimized Vanilla Textures* - (i am thinking this mod may be causing it)
Brighter Settlement Lights - (You never know, could also be a lighting conflict)
Valius High Resolution Textures - (Could Be A Texture Conflict)
Note: the mods with asteriks are the ones i think would have a higher chance of causing this issue, compared to the other mods listed here.
i suggest starting with the ones in asteriks first.
so basically i reckon the issue is either caused by lighting mods or texture mods.
Edited by Guest
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try doing this first, (i noticed you have a low quality texture in your recent image), which might be connected

 

open Fallout4Prefs.ini - and search for iTexMipMapSkip=

 

and set that to 2 - so it looks like this below:

 

iTexMipMapSkip=2

 

the above fixes the lod issue, where textures appear low quality

 

also, the Optimized Vanilla Textures mod, does this mod use Ba2 Archive files, or are the textures loose files, (or alternatively link me to the mod, and i can check if you dont know)

 

the reason i ask is because if that mod uses loose files, then disabling the esp wont disable the textures, thus meaning they will still be present

 

but yea if the above still dont work then your only option is to disable them all (check to see if it is indeed a mod causing the issue), and enable a few mods at time if it is a mod causing the issue

Edited by Guest
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