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Weird Grid Over Everything


CombatClark

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44225344651_170371eb38_o.jpg


Do, Whaaaaaa? That's just that particular place in the game. It does that I think. This is like TAA +FXAA +ENB. Don't usually see any of that, but then again I would just ignore it if I did. The opening scene, it does that though I think. You might want to get Fallout 4 Configuration Tool - By Bilago though, makes it better.


42417389620_3926ef719b_o.jpg
OP's Original 4k reduced to 1080p @ 300PPI from 120PPI (to keep the 4K part ???)

 

 

Yeah, the lighting there sucks. That's why. Go view stuff like this outside the Pre-War opening gig. Thanks for the pictures.

Edited by ZeroAndOne
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If it is ENB related, then it'll show up regardless of the location. Switching the ENB off/on in-game will confirm this. I'd also check what anti-aliasing you're using via the game settings as this could be conflicting with ENB.

(some presets can produce these kind of visual artifacts)

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Hi guys, thanks for chipping in! I've not got an ENB loaded at the moment and still get it wherever I look. I'll put one on and see if it makes a difference.

 

For reference, here is myFallout4,ini

 

 

 

[General]
sLanguage=en
uGridsToLoad=5
uExterior Cell Buffer=36
bDisableAllGore=0
bAllowConsole=1
bPlayMainmenuMusic=0
bForceUpdateDiffuseOnly=1
iTextureDegradeDistance0=800
iTextureDegradeDistance1=1500
iTextureUpgradeDistance0=600
iTextureUpgradeDistance1=1200
sIntroMovie=
fChancesToPlayAlternateIntro=0
uMainMenuDelayBeforeAllowSkip=1
SIntroSequence=0
[screenSplatter]
bBloodSplatterEnabled=1
[Display]
iPresentInterval=0
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1
fSunUpdateThreshold:Display=0.5f
fSunShadowUpdateTime=1.0
fSunUpdateThreshold=0.5000
fDefaultWorldFOV=110
fDefault1stPersonFOV=110
fDecalLifetime=30.0000
fDecalLOD0=800.0000
fPipboyScreenEmitIntensity=1.2500
fPipboyScreenDiffuseIntensity=0.150
fPipboyScreenEmitIntensityPA=3.000
fPipboyScreenDiffuseIntensityPA=1.0000
[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40
[sSSSS]
fSSSSSPower = 4.0
[Audio]
bEnableAudio=1
[interface]
fDefaultWorldFOV=90
fDefault1stPersonFOV=90
fSafeZoneX=64.0
fSafeZoneY=36
fSafeZoneXWide=64.0
fSafeZoneYWide=36
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36
fCrosshairAlphaPercent=100
[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021
bInvertYValues=0
fEnterWorkshopDelay=1.5000
fPipboyLightDelay=0.3000
fZKeyDelay=0.2000
fThrowDelay=0.3000
fPowerArmorExitDelay=0.4000
[Grass]
iMinGrassSize=20
bAllowCreateGrass=1
[imageSpace]
bDoRadialBlur=0
[Weather]
bPrecipitation=1
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000
[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0
[Launcher]
bEnableFileSelection=1
[Camera]
f3rdPersonAimFOV=80
[Decals]
uMaxSkinDecals=100
uMaxSkinDecalPerActor=25
bDecals=1
bSkinnedDecals=1
[Combat]
bForceNPCsUseAmmo=0
[Gameplay]
bHealthBarShowing=0
[VATS]
fVATSRangedLongDistance=2500
[Workshop]
bWorkshopEnableGridBasedSnapping=1
[Pipboy]
bPipboyDisableFX=1

 

 

 

And Fallout4Prefs.ini

 

 

 

[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=20000.0000
fShadowDistance=20000.0000
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=4096
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=-1
bVolumetricLightingEnable=0
bSAOEnable=1
iDirShadowSplits=3
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=4
bForceIgnoreSmoothness=0
fBlendSplitDirShadow=48.0000
bSinglePassDirShadow=1
bEnableWetnessMaterials=1
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=TAA
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fMeshLODLevel2FadeDist=999999.0000
fMeshLODLevel1FadeDist=999999.0000
iMaxAnisotropy=16
iPresentInterval=0
bTopMostWindow=0
bMaximizeWindow=1
bBorderless=1
bFull Screen=0
iSize H=1440
iSize W=2560
bAllowShadowcasterNPCLights=1
iScreenShotIndex=0
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice="NVIDIA GeForce GTX 980 Ti"
iTexMipMapSkip=2
bEnableRainOcclusion=1
iAdapter=0
[imagespace]
bDoDepthOfField=0
bScreenSpaceBokeh=0
bMBEnable=0
bLensFlare=0
[Pipboy]
fPipboyEffectColorB=0.0000
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=1.0000
fBlurIntensityPipboy=0.00
fScanlineScalePipboy=0
bEnableFlickerPipboy=0
bUsePipboyMode=1
fBlurRadiusPipboy=0
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.0824
fModMenuEffectHighlightColorG=1.0000
fModMenuEffectHighlightColorR=0.9705
fModMenuEffectColorB=0.4200
fModMenuEffectColorG=0.9900
fModMenuEffectColorR=0.9705
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=1.000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[LightingShader]
bScreenSpaceSubsurfaceScattering=1
bScreenSpaceReflections=1
[General]
bGamepadEnable=1
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=5
bPlayMainmenuMusic=0
uExterior Cell Buffer=36
SIntroSequence=0
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=0
iHUDColorB=0
iHUDColorG=255
iHUDColorR=255
bDialogueCameraEnable=1
bShowCompass=1
uHUDActiveEffectWidget=2
[Controls]
fMouseHeadingSensitivity=0.0241
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
[GamePlay]
iDifficulty=2
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=1
fVal7=1.0000
uID7=251660293
fVal6=1.0000
uID6=201328705
fVal5=1.0000
uID5=201328707
fVal4=0.65
uID4=138006
fVal3=0.65
uID3=1007612
fVal2=1
uID2=94881
fVal1=0.65
uID1=466532
fVal0=0.65
uID0=554685
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel2Distance=110000.0000
fBlockLevel1Distance=90000.0000
fBlockLevel0Distance=60000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[Grass]
fGrassStartFadeDistance=7000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=40
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=30
fLODFadeOutMultItems=10
fLODFadeOutMultActors=15
[NVHBAO]
bEnable=1
fBackgroundAOViewDepth=750.0000
bBackgroundAOEnable=1
fDepthThresholdSharpness=100.0000
fDepthThresholdMaxViewDepth=500.0000
bDepthThresholdEnable=0
iDepthClampModeEnum=0
fCoarseAO=1.0000
fDetailAO=0.6500
fBlurSharpnessProfileBackgroundViewDepth=1.0000
fBlurSharpnessProfileForegroundViewDepth=0.0000
fBlurSharpnessProfileForegroundSharpnessScale=4.0000
bBlurSharpnessProfileEnable=0
fBlurSharpness=16.0000
iBlurRadiusEnum=1
bBlurEnable=0
fPowerExponent=2.5000
fBias=0.1000
fRadius=0.6500
[NVFlex]
bNVFlexEnable=1
iQuality=2
iMaxNeighbors2=64
iMaxNeighbors1=48
iMaxNeighbors0=32
iMaxParticles2=32768
iMaxParticles1=16000
iMaxParticles0=6000
fKillRadius2=4000.0000
fKillRadius1=3000.0000
fKillRadius0=2000.0000
bNVFlexInstanceDebris=1
bNVFlexDrawDebris=1
[blurShaderHDR]
bDoHighDynamicRange=0
[blurShader]
bUseBlurShader=0
[Launcher]
uLastAspectRatio=1
bEnableFileSelection=1
[bethesda.net]
uPersistentUuidData3=1583457222
uPersistentUuidData2=2285133734
uPersistentUuidData1=4070460146
uPersistentUuidData0=2328397997
[interfaceFX]
bEnableFlickerMenus=0
bEnableScanlinesMenus=0
bEnableScanlinesPipboy=0
fBlurRadiusMenus=0.0000
bUseImageSpaceMenuFX=0
fBlurIntensityHUD=0.0000
fBlurRadiusHUD=0.0000
fScanlineFrequencyHUD=0.0000

And my Fallout 4 Config settings:
i5mGAZ2.png
Edited by CombatClark
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  • 1 year later...

I'm gonna necro this thread because I had pretty much the same issue as described in it, which was driving me crazy. I was lucky to find another thread that described the issue differently but also had a solution that worked for me. Also because STEP does not say a word about this possible problem if you follow it's suggested settings. This probably only affects Nvidia cards.

 

The fix: If it's off, turn bBlurEnable back on.

 

 

From the other thread:

 

"The solution was the NVHBAO settings in Falloutprefs.ini.

 

Although the NVHBAO settings are for distant AO, on the advice from STEP pages, I had switched off the bBlurEnable. They thought it unnecessary, freeing you to tinker with sharpness. Bad move - that is the setting that brought out the "pixel grid" effect."

 

You can find the thread here.

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