odhranjuice Posted June 4, 2012 Share Posted June 4, 2012 How do I change containers so I own them in the Creation Kit? Link to comment Share on other sites More sharing options...
gasti89 Posted June 4, 2012 Share Posted June 4, 2012 (edited) With own you mean that you don't get the "bribed state"? Just remove every OWNER object (faction or NPC) from the reference of the container you want. (i.e. set it to NONE) Edited June 4, 2012 by gasti89 Link to comment Share on other sites More sharing options...
odhranjuice Posted June 4, 2012 Author Share Posted June 4, 2012 With own you mean that you don't get the "bribed state"? Just remove every OWNER object (faction or NPC) from the reference of the container you want. (i.e. set it to NONE) I mean so I'll be able to put objects inside and they won't disappear. Link to comment Share on other sites More sharing options...
gasti89 Posted June 4, 2012 Share Posted June 4, 2012 Oh, i never worked on that, but if there's "player" as the actor owning the reference, i think it would work? (not sure anyway) Link to comment Share on other sites More sharing options...
Omeletter Posted June 4, 2012 Share Posted June 4, 2012 You edit the base container itself, not the one in the render (world view) menu. Untick the "respawnable" box. However, if there are multiple of those containers, they will not be respawnable as well! So if you just want a non-respawnable chest, duplicate the one you need and untick "respawnable". Link to comment Share on other sites More sharing options...
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