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[LE] Model Making Help. (converting/skinning weapons to armor)


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I've been working on making some custom armors for skyrim using a mashup of the pre-exisiting models and textures. I've had a ton of success using 3ds max and nifscope and have dozens of working items in game, but one of my items has a problem that I just can't solve.



I've create a steel boot high heel out of the stock boot with the handle of the steel war-axe. The problem is that after skinning the heel part (the piece of the axe) will not animate, it just stays in the default position while the rest of the boot animates correctly.



This behavior is different then other combined models I've worked with, constructed from multiple armors. I've had no issue getting combined objects to animate correctly when constructed from say a boot+gauntlet or even with scratch built custom objects.



I suspect the problem is some sort of hidden flag or attribute associated with the weapon in Skyrim, but I don't have the technical knowledge to diagnose this problem any farther.





I can share the nif if someone wants to take a look but this forum doesn't not allow me to post it here.


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I've been working on making some custom armors for skyrim using a mashup of the pre-exisiting models and textures. I've had a ton of success using 3ds max and nifscope and have dozens of working items in game, but one of my items has a problem that I just can't solve.

I've create a steel boot high heel out of the stock boot with the handle of the steel war-axe. The problem is that after skinning the heel part (the piece of the axe) will not animate, it just stays in the default position while the rest of the boot animates correctly.

This behavior is different then other combined models I've worked with, constructed from multiple armors. I've had no issue getting combined objects to animate correctly when constructed from say a boot+gauntlet or even with scratch built custom objects.

I suspect the problem is some sort of hidden flag or attribute associated with the weapon in Skyrim, but I don't have the technical knowledge to diagnose this problem any farther.



I can share the nif if someone wants to take a look but this forum doesn't not allow me to post it here.

 

1. Did you apply a proper skin modifier, skinned to the appropriate bone?

2. Does it have BSDismember modifier on top?

3. If both 1&2 are right, then check the BSLightingShaderProperty on the Axe mesh. Check if the "Skinned" flag is ticked on.

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