sternumofvecna Posted June 5, 2012 Share Posted June 5, 2012 Howdy! I'm working on some summoning spells and have figured out pretty much all the steps i need, but there is one thing keeping me from being satisfied with my work: Unlike Conjure Daedra and Conjure Familiar, my summoning spells leave corpses. Any idea how to make it so when they die they just disappear, maybe after they ragdoll? I found a workaround for the ghosts (I made a second DefaultGhostAshPile script and unchecked "show on local map") but I don't think that'll work for things like skeletons. Link to comment Share on other sites More sharing options...
DizzasterJuice Posted June 5, 2012 Share Posted June 5, 2012 On many NPCs there is a WIDeadBodyCleanupScript. It moves them to a dead body cell. function cleanUpBody() MoveTo(WI.WIDeadBodyCleanupCellMarker) DeathContainer.SetActorOwner(GetActorBase()) DeathContainer.Enable() RemoveAllItems(DeathContainer) EndFunction Link to comment Share on other sites More sharing options...
sternumofvecna Posted June 5, 2012 Author Share Posted June 5, 2012 On many NPCs there is a WIDeadBodyCleanupScript. It moves them to a dead body cell. function cleanUpBody() MoveTo(WI.WIDeadBodyCleanupCellMarker) DeathContainer.SetActorOwner(GetActorBase()) DeathContainer.Enable() RemoveAllItems(DeathContainer) EndFunction Haha, followup: I'm a goofball. Turns out it was the defaultghost script that was spawning ashes whenever the creature died. When I deleted the script and instead added the Ghostability spell to the creatures spell-list, the creature died without leaving a body as normal. Thanks! Link to comment Share on other sites More sharing options...
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