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Is there a way to remove master files from an xedit patch?


Akulakha

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Hello, I am hoping someone can help me. I have a rather huge list of mods installed and I was able to fix many tons of conflicts via xedit by creating a patch which lists all of my conflict fixes and the patch I called "conflict override" and I created it using "copy to override" option within xedit, so it has a huge list of master files for it. There was one mod that I had that I had failed to check the bug section for and I had issues with it while mod testing in-game and I, to my disappointment, decided to remove it. Unknowingly, it was integrated into my conflict override patch and now I need to find a way to remove this mod from my patch and finally uninstall it from my mod list but I haven't been able to find details on how to do this so far. Does anyone know how to remove master files from a xedit patch?

 

I apologize if the details to this are obvious to find plus I'm not an expert at using xedit 'yet'. I've been looking for several hours and checking many forums trying to figure out this process but I'm either stupid or have insanely bad luck. I would rather not have to devote another 6+ hours of my time trying to fix and find conflicts I found already and believe me I've done that 3 times in the past week or so finding other issues with my mods. :(

 

Thanks and I hope everyone has a wonderful day!

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If you manage to find all references to FormIDs from the Master you want to remove and delete all of them, you can use the "Clean Masters" function, which cleans an ESP of unnecessary ("never used") Masters.

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