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Load order guidance


nicodascorpio

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Hi,

 

I just reordered my mod list using the "FO4 Load order and enhanced performance" guide and was hoping I could get a peer review from the community on whether everything looks right. (There doesn't seem to be much activity on the guides forum so figured I'd post here.) Some mods may be oddly placed because something was preventing me from dragging them past a certain point. Is this a dependency thing?

 

Here's my list -

 

  Reveal hidden contents

 

 

Thanks.

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i would personally (and have) put BostonFPSFixAIO.esp as close to the bottom as possible (1 above Start Me Up, in your load order). because if a mod breaks pre-combines, boston fps fix will not be able to fix it due to its very low priority (due to being placed right at top of load order). placing it right down the bottom gives it maximum priority, so if a mod or anything breaks precombines it will be able to fix it. and honestly broken precombines, annihaltes fps, so boston fps fix having maximum priority should be mandatory in my book xD


for the record, i have boston fps fix, lower in the load order then scrap everything, and both mods work perfectly.


3DNPC and its DLC Addon should be placed much lower in the load order, it includes custom quests, thus requires high priority, i recommend placing it above (Scrap Everything Core.esp)


also it looks like you have all dlc, so you would be better of getting Scrap Everything Ultimate, and that way you trade *7* esp files for a Single Esp File (Scrap Everything Ultimate) which most likely contains everything in them 7 esp files. less esp = a more happy game engine.


and lastly immersive scrapping + scrap everything sounds like a potential conflict.


also yes, you cannot move a master file lower in the load order then the file that depends on it, you must move the file that depends on master file first, then you can move the master file. (as long as the master file is not an ESM file)


also you have a few mods that edit leveled lists, Strongly Suggest Downloading Wrye Bash, and creating a Bash Patch (It Merges Leveled Lists), if you want a quick and simple step by step on to use wrye bash let me know.


download it here (wrye bash): https://www.nexusmods.com/fallout4/mods/20032

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Twistedfatal thank you so much for taking the time to help, and also for sharing the knowledge.

 

Boston FPS fix hasn't worked for me at all. Your explanation may be exactly why :D

 

I had installed Scrap Everything Ultimate but got the loading message saying the save file was missing all the separate mods so I freaked out and restored it. Now I see I overreacted.lol

 

I'll lose the immersive scrapping.

 

Will make all the adjustments you recommended once my data folder finishes downloading, as I broke the textures for the third time testing out different ENB presets X(. If you have any advice on what might be causing that i'd welcome it. I was thinking maybe I was over-taxing the game engine with all the mods I have.

 

Yes please on the Wrye Bash tutorial.

 

Thanks again!

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first of all your welcome :smile:

 

now for the Wrye Bash tutorial:

 

1. download it, once downloaded extract all files, for best results, copy and paste them to your Fallout 4 Root Folder: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4 <-- (default location)

 

2. go to your fallout 4 root folder, double click on Mopy folder, and launch Wrye Bash, scroll right to the bottom of your mods (Left Window) until you find Bash Patch, 0

 

3. right click on Bash Patch, 0 and click on Rebuild Patch, on the window that pops up, simply click on Build Patch (as wrye bash is pretty good at detecting all mods that use leveled lists automatically)

 

4. after that simply click on Yes to Activate Patch (or you can simply click on the box next to it, to enable and disable plugins).

 

thats it all done, nice quick and easy, now that you have a bash patch, 0 all of your mods that have leveled lists or edit them, will now all have an equal chance to appear in game, instead of 1 mod overriding the other preventing the other mod from having its content appear in game

 

now Bash Patch, 0. esp should always be the very last esp in the load order, ensure that it always the very last mod, and you will be good :smile:

 

 

Note: it would be slightly quicker to download the installer version of wrye bash, as that will move all files based on the location you tell it, however i tend to download manually, hence the manual part of the tutorial.

 

Note: fallout 4 root folder simply refers to the location where the fallout 4 launcher is.

 

Note: wrye bash is also a mod manager.

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1. i prefer nexus mod manager for installing mods (and especially for its ability to add/create categories, which i like a lot, especially as i have manually created all the categories, so i move all the mods i download into the custom categories so i know where to place them in the load order, and also what order they should be installed.), and wrye bash for its ability to merge leveled lists, and to quickly enable/disable mods, and moving them, so i basically use both mod managers simultaneously. but nmm exclusively for installing mods simply because of fomods. wrye bash is primarily used for its ability to merge leveled lists and quick load order management, and mod testing, as it is much faster then NMM with regards to loading and managing the load order, as well as mod testing. i would say both mod managers are equally as user friendly as each other. as for mod organizer i have never actually used it. however for the way i use both mod managers, i have no reason to ever use mod organizer.

 

2. definitely manually, LOOT is not reliable as it was once for Skyrim. for fallout 4 it is strictly only used to quickly see if any of your mods have issues (as in dirty edits or deleted references, it does not sort mods correctly in fallout 4) however with said, i actually deleted LOOT quite a while ago now, since i now always manually manage my load order, and if their are issues, i then use F04Edit, to check for issues. so i strongly recommend to always manually sort your Load Order, their are plenty of tutorials out their, and i can also help you as well.

 

oh yea, i forgot to mention, Every Time you Change your Load Order, or add more mods that edit Leveled Lists, you will need to Rebuild the Bash Patch, 0

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Patch created. LOOT deleted. We in biz! Can't thank you enough buddy! (Hopefully this will have fixed my texture issue as well.)

 

Ok last question :D - When given the choice by a mod to edit the level list or inject, is inject always the better choice since it avoids permanently editing the list?

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script inject is better from a compatibility stand point, but i prefer hard leveled lists edits. and since we are using wrye bash to merge leveled lists, hard leveled list edits would be ideal.

 

so in my case i would always go for direct leveled list edits. the merged leveled list edits created by wrye bash will eliminate any potentional issue with multiple leveled list edits, thus choosing direct leveled list edits better.

 

the only time i prefer script injection is for workshop mods.

 

so basically i would only choose script injection for leveled lists, if i was not using wrye bash.

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