durge13 Posted June 6, 2012 Share Posted June 6, 2012 What I would like to know (I have used the search function) is how Bethesda got their models from whatever format they were made in, into the Skyrim, and for that matter every game they made using the nif format. Clearly they have a way and are just not willing to share it with modders or else we would have much easier access to custom models. I tried google which for some reason comes up with all posts the exact same as if I typed "Skyrim DLC" instead of this or anything other than that. I also used the search function on this site and found no similar results. If anyone knows then that would be cool to know why they do not appear to FULLY support modders as much as they could. Link to comment Share on other sites More sharing options...
imperistan Posted June 7, 2012 Share Posted June 7, 2012 IIRC, they're legally prohibited from releasing the tools they used to convert their models with. Or something like that. Either way, it was something really stupid. Link to comment Share on other sites More sharing options...
Skyes666 Posted June 7, 2012 Share Posted June 7, 2012 http://skyrim.nexusmods.com/downloads/file.php?id=9694Ask the creator of this mod. Link to comment Share on other sites More sharing options...
durge13 Posted June 14, 2012 Author Share Posted June 14, 2012 http://skyrim.nexusmods.com/downloads/file.php?id=9694Ask the creator of this mod. Why would he know? He doesn't work for Bethesda and I know for a fact he uses the same method I use for the conversion from 3ds max/blender to skyrim. The long and incredibly annoying process of running it through nifskope making the same damn changes every time is driving me nuts and it is pretty much the single reason I have not been able to complete 2 of my mods yet, both of which rely heavily on the custom models. Link to comment Share on other sites More sharing options...
thompsonar Posted June 14, 2012 Share Posted June 14, 2012 http://skyrim.nexusmods.com/downloads/file.php?id=9694Ask the creator of this mod. Why would he know? He doesn't work for Bethesda and I know for a fact he uses the same method I use for the conversion from 3ds max/blender to skyrim. The long and incredibly annoying process of running it through nifskope making the same damn changes every time is driving me nuts and it is pretty much the single reason I have not been able to complete 2 of my mods yet, both of which rely heavily on the custom models. Way to be rude to someone who was trying to help. Link to comment Share on other sites More sharing options...
GomuGomu64 Posted June 14, 2012 Share Posted June 14, 2012 Considering how I found a bunch of old Gamebryo plugins for Alias Maya 7 which actually punts out .nif files with animations and stuff, I'd say they just use the stock Gamebryo plugins with a few modifications (Not many more. Just added a few parts. Weight and small things like that). But since Bethesda has modified the source code of the Gamebryo engine, it'll be tough to add-in the parts Skyrim wants (Otherwise the engine just goes "Oh hell naw!" and flips out). But yeah. @OP They have exporter plugins. It ain't worth them paying for a license to distribute a few plugins that'd make life so much easier, because they really don't care. Link to comment Share on other sites More sharing options...
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