Schmettau Posted August 30, 2018 Share Posted August 30, 2018 (edited) Hey guys, so I'm trying to create an outfit mashup, specifically of the vanilla Summer Shorts. I created the outfit in Outfit Studio just fine. I went on to create an .esp in FO4Edit, copying the vanilla Armor and Armor Addon entries as new records, and replacing the "Female world model" in the AA to point to the newly created .nif. It all works beautifully. Except I don't want a new standalone outfit. Instead, inspired by Apal's Armored Leotard, I wanted to use the ap_armor_Size to allow switching between the .nifs using the Armor workbench ingame. Hence, I copied the vanilla Armor entry as an override into my .esp, added the appropriate keywords, as well as a new Model with a higher Addon Index to point to the mashup's AA. (Obviously, I also made the appropriate COBJ and the OMOD to SET the AddonIndex to the correct value, similar to the Armored Leotard .esp.) When I go in-game, the switching works, except something goes wrong, as the thighs and ass get way bloated. My earlier standalone Armor, pointing to exactly the same AA as the modified Armor, doesn't have this problem. Therefore, I concluded that it was a problem with the .esp, but I can't figure out the problem to save my life. Any ideas what I'm doing wrong? Edit: Thanks for the response SandMouse! Turns out the problem was Bone Data in the AA entries. I don't know exactly how or why, but other people had the same problem. Deleting Bone Data from my mashup's AA wasn't enough, I had to delete the base AA's Bone Data as well. Edited September 3, 2018 by Schmettau Link to comment Share on other sites More sharing options...
SandMouseAnarchy Posted August 30, 2018 Share Posted August 30, 2018 (edited) That's pretty strange, whilst I don't know what's going on here, I do have a couple ideas - Does it have something to do with the ap_armor_size keyword? Maybe the game auto scales things with that keyword? Could it be something to do with an 'armor/weapon adjust' setting in the armor records that's telling the mesh to scale up - As if it were scaling to fit over underarmor? Edit:I've just thought - maybe it's a problem with the slider set used in the nif?- maybe when building the outfit, one of the sliders settings are screwing things up? Sorry if that doesn't help mate, hopefully it does though ^.^ Edited August 30, 2018 by SandMouseAnarchy Link to comment Share on other sites More sharing options...
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