pheroux Posted September 1, 2018 Share Posted September 1, 2018 1. Face to face conversationWhen in a conversation with an NPC, the camera z axis appears inverted. What I mean is that if you move your camera to the top edge of the screen, then the camera points down, and vice versa.Is there a way to fix this? 2. Sounds of SkyrimEvery time I start a new game I get a bunch of prompt asking me if I want to replaced sounds. Is there an easier way to answer 'yes' to all. Even better yet can you setup a .ini file so you don't see the prompt? 3. MCM Menu & New GameEvery time I start a new game, I have to go thru the MCM menu for every mod and reconfigure everything the way I like.Is there an easier way for MCM to remember your settings? Like a .ini file? 4. BodySlide Batch BuildIs there an easier to pick physics for every output set? Right now, I have pick and choose physics for 44 different output sets. 5. BodySlide Game Data PathIn BodlySlide settings, my Game Data Patch is set to my MO2 overwrite folder. This way, I have to create mod every time after I run BodySlide.But, Ideally, I would like BodySlide to work the same way I have FNIS setup, where, in the MO2 shortcut for FNISH, I have the checkbox checked for "Create Files in Mod instead of Overwrite".Is there an easy way to do this with BodySlide? Link to comment Share on other sites More sharing options...
TonyOQuinn Posted September 1, 2018 Share Posted September 1, 2018 1. Face to face conversation Sounds like your mouse y axis is reversed. I would check System -> Settings -> Game Play -> Invert Y. Link to comment Share on other sites More sharing options...
Jeir Posted September 1, 2018 Share Posted September 1, 2018 4. Choose 'Vanilla Outfits Physics' in the group filter. Link to comment Share on other sites More sharing options...
TonyOQuinn Posted September 2, 2018 Share Posted September 2, 2018 (edited) 3. No, as far as I know. But I would set everything like I want with baseline mods just after I exit Helgen, and then save that as my new starting spot for next time. Baseline mods are mods that I use every time, ie, USSEP, SMIM. After I load my starting spot, I use 'showracemenu' to customize my new character, and enable non-baseline mods. Non-baseline mods to me, are things like UNP, CBBE, animations, armors, weapons, etc. things I may switch around next time. I don't want to store data in my save that may conflict. Edited September 2, 2018 by Tony_OQuinn Link to comment Share on other sites More sharing options...
pheroux Posted September 2, 2018 Author Share Posted September 2, 2018 4. Choose 'Vanilla Outfits Physics' in the group filter.OMG Thank you! You're a lifesaver! Link to comment Share on other sites More sharing options...
pheroux Posted September 2, 2018 Author Share Posted September 2, 2018 1. Face to face conversation Sounds like your mouse y axis is reversed. I would check System -> Settings -> Game Play -> Invert Y.I do play with invert Y enabled and I would like to keep it inverted.I play with invert Y because I'm use to flight controls. Unfortunately, it looks like F2F carries over invert Y to mean the same thing when moving the mouse to the edge of the screen. Which are really two different concepts.Is there is a way to temporarily disable invert Y while inside a conversation? Link to comment Share on other sites More sharing options...
pheroux Posted September 2, 2018 Author Share Posted September 2, 2018 3. No, as far as I know. But I would set everything like I want with baseline mods just after I exit Helgen, and then save that as my new starting spot for next time. Baseline mods are mods that I use every time, ie, USSEP, SMIM. After I load my starting spot, I use 'showracemenu' to customize my new character, and enable non-baseline mods. Non-baseline mods to me, are things like UNP, CBBE, animations, armors, weapons, etc. things I may switch around next time. I don't want to store data in my save that may conflict.That's unfortunate, I guess I would need to include mods that only work on a new save in that baseline as well.I always thought removing and adding .esp after the game is started was very dangerous? Link to comment Share on other sites More sharing options...
TonyOQuinn Posted September 2, 2018 Share Posted September 2, 2018 (edited) I always thought removing and adding .esp after the game is started was very dangerous?Well, my idea of baseline only includes esp's that I won't change. It's safe to add mods, but I think it's silly to add mods without reading the doc. Many authors give detailed instructions for disabling their mod, and installing their mods with other mods that conflict. Still, it's a good practice to avoid adding and removing mods in mid game. Though it's not as much of a problem now as it was in the early days of Skyrim mods. Edited September 2, 2018 by Tony_OQuinn Link to comment Share on other sites More sharing options...
pheroux Posted September 7, 2018 Author Share Posted September 7, 2018 I always thought removing and adding .esp after the game is started was very dangerous?Well, my idea of baseline only includes esp's that I won't change. It's safe to add mods, but I think it's silly to add mods without reading the doc. Many authors give detailed instructions for disabling their mod, and installing their mods with other mods that conflict. Still, it's a good practice to avoid adding and removing mods in mid game. Though it's not as much of a problem now as it was in the early days of Skyrim mods. I recently discovered some mods let you save user settings. This can be reloaded on your next play thru. For example "A matter of time" saves a file called AMOTUserSettings.xml in your FISS folder. I just wish more mods used this. Also, I wish the user settings would be automatically loaded on every new game. Link to comment Share on other sites More sharing options...
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