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Checking if the players has enough gold to purchase something


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In a dialogue I would like a topic to be added only if the player has got enough gold. Any idea? Can I manage that through conditions or through scripting. And if the latest any help is welcome.

 

Thanks for your help mate

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Thank you mates. It's working perfectly and indeed I used the GetItemCount but I scripted de dialog not as the filter as the filter conditions concern the npc NOT the player (at least for what I understood)

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