Palewhiteprints Posted September 1, 2018 Share Posted September 1, 2018 Hey, I was wondering if someone could help me out on opening the audio files to MHW so I could hear them and edit them, any help would be appreciated thanks! Link to comment Share on other sites More sharing options...
kuniho Posted September 2, 2018 Share Posted September 2, 2018 Up on this one, if we could do this ourselves everyone can have any music they want for any of the BGMs in-game. touhou music btw Link to comment Share on other sites More sharing options...
Skyimp Posted September 3, 2018 Share Posted September 3, 2018 (edited) Up for this one too... where we can change BGMs? What a link? Edited September 3, 2018 by Skyimp Link to comment Share on other sites More sharing options...
Palewhiteprints Posted September 5, 2018 Author Share Posted September 5, 2018 bump Link to comment Share on other sites More sharing options...
Extacide Posted September 5, 2018 Share Posted September 5, 2018 I'd love to know this as well; I'd kill to be able to edit the potion slurp sounds out. Link to comment Share on other sites More sharing options...
lethlora Posted September 5, 2018 Share Posted September 5, 2018 I'm also quite interested in this, but I don't know jack about this sort of thing. I have a ton of audio mod ideas though! Link to comment Share on other sites More sharing options...
v00d00y Posted September 6, 2018 Share Posted September 6, 2018 (edited) The audio files (*.npck, *.nbnk) are standard Audiokinetic WWise sound banks. You can download it from their website (free for non-commercial use). (It is available, but seems to lack the ability to import it's own files - even it's own .wav's lol. Requires the original files + xml data it originally created). Alternatively, there are open source tools for extracting (but to repack them would require more work). *.nbnk files, you can use bnkextr v1.1 (from github).*.npck files, you can use quickbms + his akpk_avengers.bms script (from aluigi's site).Once the files are extracted, use ww2ogg 0.24 (from github), with the command line option shown below. > quickbms akpk_avengers.bms bgm_ingame.npck- 75 files found in 0 seconds > ww2ogg --pcb packed_codebooks_aoTuV_603.bin 00000000.wavAudiokinetic Wwise RIFF/RIFX Vorbis to Ogg Vorbis converter 0.24 by hcs Input: 00000000.wavRIFF WAVE 4 channels 48000 Hz 564968 bps3582000 samples- 2 byte packet headers, no granule- stripped setup header- external codebooks (packed_codebooks_aoTuV_603.bin)- modified Vorbis packetsOutput: 00000000.oggDone! And now it's playable (to clean it up afterwards, run it through revorb or similar)... npc002_talk.npck --> 000000e4.ogg - "Nothing can stop us." Edited September 6, 2018 by v00d00y Link to comment Share on other sites More sharing options...
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