stalkersoldiers Posted August 5, 2008 Author Share Posted August 5, 2008 ok what is wrong with you people? I might be able to do the mod my self, but i don't know how to get the player to start at the cell i want him/her to start at. It's all about correct and percice scripting. Oh and Ricky? That was weird yet some how enjoyable. Link to comment Share on other sites More sharing options...
rickythecat Posted August 5, 2008 Share Posted August 5, 2008 Good! That's the response I was going for! Link to comment Share on other sites More sharing options...
tnu Posted August 5, 2008 Share Posted August 5, 2008 prehaps if you looked at the scripts of other altnertive start mods or even the vanilla start. but at any rate. a coc command may be what your looking for. but i'm a modding novice Link to comment Share on other sites More sharing options...
stalkersoldiers Posted August 5, 2008 Author Share Posted August 5, 2008 thanks i'll try. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted August 5, 2008 Share Posted August 5, 2008 What I'd personaly like for an alternative start. Is that you'd simply apear in front of the canals exit, character creation dialogues would pop up and that's that. Link to comment Share on other sites More sharing options...
stalkersoldiers Posted August 5, 2008 Author Share Posted August 5, 2008 ok coc won't work because it is console command only. I tired player.MoveToMarker but it kept doing it over and over. I also tried DoOnce but it still did it continuesly. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted August 5, 2008 Share Posted August 5, 2008 In that case the problem is with how you're running the script. The script obviously only does it once but something's retriggering the script. Did you link it to a quest that starts when you start the game, or to something else? If you did, did you move the quest to the next stage once the script ran? Link to comment Share on other sites More sharing options...
stalkersoldiers Posted August 6, 2008 Author Share Posted August 6, 2008 this is my script so far ScriptName 00CharacterGen begin GameMode if Getstage 00CharacterGenQuest<10player.MoveToMarker 00CharecterGenMarkerSetStage 00CharacterGenQuest1 10 endifend but after a few seconds it teleports me back to where it starts. Stage 10 is the completed quest but the script is still running. Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted August 6, 2008 Share Posted August 6, 2008 Ok, scrap setting the stages, use this instead: StopQuest 00CharacterGen Link to comment Share on other sites More sharing options...
stalkersoldiers Posted August 6, 2008 Author Share Posted August 6, 2008 tried it same thing. I don't get it. I looked at the original Character Gen Script and the one Robert did. I can't find any thing resembaling "player go here at beggining of the game". Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.