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SKE menu not working, other frameworks are


Rallehop

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Downloaded a bunch of mods for a new F4 playthrough, with my 3 primary frameworks being SKE, Master Plan and Settlement Menu Manager. I've managed to get all the other content i want installed and functional (armor mods, weapon mods, new settlements, etc) and when i enter the workshop, all the other mods adding new workshop content are visible. I have few mods (if any) that add stuff directly to vanilla menus and i just cant for the life of me figure it out. None of the ingame chems or tools have netted any effect and im scared of messing around too hard with it incase something breaks.

 

I'll be going to bed before being able to read anything on this post but i'll post my most recent loadorder here and hopefully hear something tommorow.

 

LOOT recommended this load order.

0 0 Fallout4.esm

1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 ArmorKeywords.esm
8 8 TrueStormsFO4.esm
9 9 CROSS_CosmeticFramework.esm
10 a SettlementKeywords.esm
11 b Homemaker.esm
12 c Snap'n Build.esm
254 FE 0 The Castle.esl
13 d FCOM.esm
14 e EthreonMasterPlan.esm
254 FE 1 CROSS_CryoLance.esp
254 FE 2 NoLoopingWeaponSounds.esp
254 FE 3 NoLoopingWeaponSounds_DLC_Nuka.esp
15 f SettlementMenuManager.esp
16 10 Armorsmith Extended.esp
17 11 Altyn Assault Helmet.esp
18 12 CasualEngineer.esp
19 13 ChineseStealthSuit.esp
20 14 Classic Combat Armor.esp
21 15 CROSS_Cybernetics.esp
22 16 EndorsCustomCombatArmor.esp
23 17 EndorsCustomCombatArmor_AE.esp
24 18 EndorsCustomCombatArmor_CFA.esp
25 19 EndorsCustomCombatArmor_VaultSuitDLC_AE.esp
26 1a K9TacticalHarness.esp
27 1b Scouter_V1.1_by_Ruddy88.esp
28 1c Scouter_AWKCR.esp
29 1d strong_PA.esp
30 1e strong_PA - AWKCR.esp
31 1f Lever Action Reload Fix.esp
32 20 SpotlightFix-100-Shadow.esp
33 21 CROSS_Uni_Headset.esp
34 22 STRAC Hats.esp
35 23 Tactical Flashlights.esp
36 24 Tactical Flashlights - Settings.esp
37 25 ProvisionerBackPack.esp
38 26 AEWS.esp
39 27 AutomatronSDTank.esp
40 28 AutomatronWheelLegs.esp
41 29 Companion Infinite Ammo and Unbreakable Power Armour.esp
42 2a MsAutomatronPartsCollection.esp
43 2b Craftable Armor Size - Fix Material Requirements.esp
44 2c Craftable Armor Size.esp
45 2d EndorsCustomCombatArmor_CAS_CCA_Cost.esp
46 2e WorkshopRearranged.esp
47 2f AdvBubbleTurretSet-Real.esp
48 30 AdvBubbleTurretSet-Real-SKPatch.esp
49 31 OCDispenser.esp
50 32 dD-Enhanced Blood Basic.esp
51 33 MMP4APA-blue.esp
52 34 MMP4APA.esp
53 35 TrueStormsFO4-FarHarbor.esp
54 36 TrueStormsFO4-NukaWorld-FH-Compat.esp
55 37 DarkerNights.esp
56 38 DarkerNightsDetection.esp
57 39 FO4LaserBolts.esp
58 3a NoLollygagging.esp
59 3b AllSetsExtended.esp
60 3c A Variety of Containers.esp
61 3d CREAtiveClutter.esp
62 3e FunctionalDisplays-Collectibles.esp
63 3f FunctionalDisplays.esp
64 40 FunctionalDisplays-AID-Vanilla.esp
65 41 FunctionalDisplays-MISC-Vanilla.esp
66 42 FunctionalDisplays-Patch-DLC-ALL.esp
67 43 dinoshelf.esp
68 44 dinoshelf_extra_ammo.esp
69 45 EvilViking13_WastelandWalls.esp
70 46 AkaInvisibleFurniture.esp
71 47 Movable Power Armor.esp
72 48 Northland Diggers New.esp
73 49 NWM_House.esp
74 4a Thematic and Practical.esp
75 4b V's Stylish Decor2.esp
76 4c cartman1975_warehouse.esp
77 4d woodysWastelandStuff.esp
78 4e WDP-PC.esp
79 4f IncreasedSettlerPopulation100.esp
80 50 Realistic Death Physics - ALL DLC.esp
81 51 Actor Scale Remover.esp
82 52 ShellRain.esp
83 53 coastguardpier.esp
84 54 HagenFortress.esp
85 55 VanillaExtensions.esp
86 56 TD_DLC01Workshop_Addons.esp
87 57 Eli_Crafting Shiz 9000.esp
88 58 Ground_Vanilla.esp
89 59 DeadBodyCollision.esp
90 5a PackBrahminsToEyebots_Settlements.esp
91 5b AdvSettleTurretSet-RealNP.esp
92 5c MassFusionRedone.esp
93 5d Vault98.esp
94 5e 152_settlement.esp
95 5f FederalSupplyCache84NE.esp
96 60 FortSamson.esp
97 61 Rebsy's Greebles 1.5 SKE PC - Boat Release.esp
98 62 Boston State Prison.esp
99 63 CROSS_PlasRail.esp
100 64 settlemods_huntressisland.esp
101 65 OutcastsAndRemnants.esp
102 66 MosesSubmarine.esp
103 67 settlemods_ryderrentals.esp
104 68 settlemods_norwooddepot.esp
105 69 RTBunker.esp
106 6a settlemods_fairlinehillestates.esp
107 6b MoreAGOMBz.esp
108 6c Eli_Armour_Compendium.esp
109 6d settlemods_edenmeadowscinemas.esp
110 6e settlemods_evansway.esp
111 6f g2m_Workshop_Nexus.esp
112 70 Snappy_HouseK.esp
113 71 infinite_settlement_budget.esp
114 72 AA FusionCityRising.esp
115 73 MoreAGOMBz_CP_ASE.esp
116 74 AVOC DLC Patch.esp
117 75 settlemods_nukaisland.esp
118 76 settlemods_rockynarrowspark.esp
119 77 MikeMooresMCAM.esp
120 78 settlemods_fiddlersgreen.esp
121 79 rep_immersivecanteen.esp
122 7a settlemods_natickpowerplant.esp
123 7b Back Bay Penthouse.esp
124 7c settlemods_glowtopia.esp
125 7d MilitarizedMinutemen.esp
126 7e functionalobjects_vanilla_SMM.esp
127 7f Mercenary.esp
128 80 ScavengedMercGear.esp
129 81 Vault119.esp
130 82 ABundleofTape.esp
131 83 ProjectValkyrie.esp
132 84 Ak5C.esp
133 85 120_settlement.esp
134 86 Business Settlements.esp
135 87 BusinessSettlements-SKPatch.esp
136 88 Conquest.esp
137 89 Scavvers of the Commonwealth.esp
138 8a CGuard.esp
139 8b DOOMSettlementStuff.esp
140 8c 125_settlement.esp
141 8d GruffyddsSignsAndPosters.esp
142 8e SignsOfTheTimesCategorized.esp
143 8f Homemaker - Greenhouse and Bunker Disabler.esp
144 90 Invisible_Guard_Marker-SKE.esp
145 91 MoreProductiveScavengers.10junk0chance.esp
146 92 Open Carry Patrol - Provisioner.esp
147 93 mso_sms.esp
148 94 SettleObjExpandPack.esp
149 95 SettleObjExpandPack-AllLightShadowEnabler.esp
150 96 settlemods_windsorfarm.esp
151 97 SkjAlert_All_DLC.esp
152 98 Snappy_DLC03.esp
153 99 119_settlement.esp
154 9a Tec-9.esp
155 9b Tomacuzi9.esp
156 9c 126_settlement.esp
157 9d SA80.esp
158 9e F4NVServiceRifleRedux.esp
159 9f WattzLaserGun.esp
160 a0 SCAR-L.esp
161 a1 124_settlement.esp
162 a2 Stackable Brick Wall Foundations.esp
163 a3 SLR.esp
164 a4 scavengesandboxmod.esp
165 a5 UncappedSettlementSurplus.esp
166 a6 ProvisionerLocator.esp
167 a7 OctaviusSentibar_Labels.esp
168 a8 CREAtiveGardens.esp
169 a9 ClassicSniper.esp
170 aa StratoFortress.esp
171 ab Heavy BoS.esp
172 ac FO4 NPCs Travel.esp
173 ad LeeEnfieldNo4MkI.esp
174 ae Mk14 Redux.esp
175 af P99.esp
254 FE 4 CROSS_BrotherhoodRecon.esp
176 b0 AK74M.esp
177 b1 Kraggles - Structures.esp
178 b2 BuildYourOwnVault.esp
179 b3 BoxHouses.esp
180 b4 CastleInTheSky.esp
181 b5 Sandbag Fortifications - Version 2C.esp
182 b6 SSEX.esp
183 b7 SMH.esp
184 b8 CabinInTheWoods.esp
185 b9 WareHouseExt.esp
186 ba BullpupBozar.esp
187 bb HuntingShotgun.esp
254 FE 5 CROSS_BreakActionLaser.esp
188 bc 9x39Project.esp
189 bd Quad_Accelerator.esp
190 be AQUILA.esp
191 bf Classic_Army_Helmet.esp
192 c0 SalvageBeacons.esp
193 c1 OWR_SFM.esp
194 c2 ACR-W17.esp
195 c3 Bulldog_308_SRSS.esp
196 c4 CROSS_RugerMkV.esp
197 c5 Extended weapon mods.esp
198 c6 Factor.esp
199 c7 Quad_Fusillade.esp
200 c8 Krebs.esp
201 c9 M1014.esp
202 ca P220.esp
203 cb M60.esp
204 cc McMillanCS5.esp
205 cd Mosin.esp
206 ce MP-412.esp
207 cf Ppsh 41.esp
208 d0 Quad_RAWLauncher.esp
209 d1 RU556.esp
210 d2 ReconPack.esp
211 d3 3dscopes-replacer.esp
212 d4 3dscopes-replacer-classicsniper.esp
213 d5 3dscopes-reconpack.esp
214 d6 3dscopes-replacer-bullpupbozar.esp
215 d7 3dscopes-replacer-leeenfield.esp
216 d8 3dscopes-mosin.esp
217 d9 3dscopes-svt40.esp
218 da 3dscopes-replacer-servicerifle.esp
219 db SkibsWeapons-REDUX.esp
220 dc AUG-A1.esp
221 dd Quad_Technetronic.esp
222 de StG44.esp
223 df 3dscopes-replacer-wattz.esp
224 e0 MilitarisedMinutemen_PatchesAddon.esp
225 e1 AlienAssaultRifle.esp
226 e2 P90.esp
227 e3 SigSauer127.esp
228 e4 Housekeeping.esp
229 e5 P90NPC.esp
230 e6 AN94.esp
231 e7 InstitWeapPosit.esp
232 e8 Reload Sounds.esp
233 e9 RightHandedHuntingRifle.esp
234 ea StabAnim4All.esp
235 eb OCDecorator.esp
236 ec OCDecoratorDLC.esp
237 ed AdvBubbleTurretSet-RealNP.esp
238 ee Better Vendor Stalls.esp
239 ef Scrap Everything - Ultimate Edition.esp
240 f0 EnhancedLightsandFX.esp
241 f1 StartMeUp.esp

Edited by Rallehop
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first of all please use spoiler tags when posting massive comments:

 

[*spoiler] Mods list [*spoiler]

 

remove both asteriks to create spoiler (the majority of people will ignore comments that almost a page big)

 

second of all, LOOT does not sort load order properly, the game has changed since skyrim. Always Manually sort your Load Order, their are plenty of Tutorials Out their, in how to create a correct Load Order.

 

now onto the issue at hand, have you updated to the latest version of SKE, which was uploaded on the 1st of September 2018 ?

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[*spoiler] Mods list [*/spoiler] <-- my bad, put the forward slash in the second spoiler (to close the spoiler and thus create spoilers) and remove the asteriks again.



so did you update the game to the latest version, as that Version of SKE will only work on latest version of fallout 4



i need to go to work now, but i will try help further when i get back.


Edited by Guest
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I did indeed update; infact i just reinstalled and found out F4SE was broken from the start and i had to hit the forums to find a version that worked.

 

I'm going to do a clean reinstall of all my mods and try to get just SKE to work; then see if the problem persists.

 

I'll try adding mods one by one to see what, if any issues there are. The hope is to get as close to the original mod list as possible.

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So i tried just installing SKE and a few submods of it, it's not even showing up on its own. I'm not sure what the problem is.

 

Load order, sorted by myself:

 

 

0 0 Fallout4.esm

1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 SettlementKeywords.esm
8 8 EthreonMasterPlan.esm
9 9 VanillaExtensions.esp
10 a GruffyddsSignsAndPosters.esp
11 b SignsOfTheTimesCategorized.esp
12 c SettlementMenuManager.esp
13 d OCDecorator.esp
14 e OCDecoratorDLC.esp
15 f OCDispenser.esp
16 10 StartMeUp.esp

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hmmz, if it dont work on its own, i am not really sure then, especially since it does not seem to require any mod. unless its an issue with the latest version of the mod, but their is no way of knowing since their is No Post Section or Bug Report Section on the Mod Page.

 

i am using 1.56 since i have not updated my game, and their is absolutely no issues, so i can only assume it must be an issue with latest version 1.57.

 

the only other thing would be a mod conflict or the mod was not installed correctly. but for mod conflict that would not be the case if the mod was the only 1 installed, so that just leaves the options you picked in the fomod, and since you have so little mods, load order would not be a relevant here. not too mention they do look like they are in the right place anyway.

 

a potentional thing you can try is this:

 

Go Here: C:\Users\Your Computer Name\Documents\My Games\Fallout4

 

Open Fallout4Custom.ini, and ensure this is in that file:

 

[Archive]
sResourceDataDirsFinal=
bInvalidateOlderFiles=1
if it is not, add it.
however i am going to assume this is already present since you mention other mods work. but just double check just in case, the only other thing would be your game is having issues with scripts, since SKE uses script injection for its workshop menus. i am not sure about the other 2 mods you mentioned however.
Edited by Guest
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Hit it up wiht even less content;

 

 

0 0 Fallout4.esm

1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 SettlementKeywords.esm
8 8 EthreonMasterPlan.esm
9 9 StartMeUp.esp
10 a VanillaExtensions.esp

I'm certain SKE doesn't work for me. I reinstalled F4SE, tried with and without F4SE, tried using the holotape, running menu fixer, installing menu via it; no dice.
Infact it put the Master Plan items into the Wood category where it goes if you DONT use the SKE version.
I'm not sure much can be done here. I'll just use other frameworks for the time being. SKE is not THAT important; settlement menu manager seems to be whats popular nowadays.
Edited by Rallehop
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Just thought I'd pip in with some info here.

 

You need to manually install SKE now. Extract it, get the files you need, and toss them in your data folder.

 

The newest version of SKE's fomod doesn't install all the required files you need. It doesn't install the bsa for SKE. It only install the .esm. So you need to manually go into the zip file and extract the bsa for the version you are using (static or scripted) and toss that in your data folder in order for SKE to work, cause it won't install it for some reason.

 

Kind of sucks that they have comments and bug reports disabled cause no one will know this information unless they come here, otherwise they'll all think SKE is just busted now. We can't even troubleshoot it among ourselves on the mod page and let others know about it and can't even contact Sharlikran about it either.

 

EDIT: And it appears the scripted version doesn't work properly either, just the static version seems to work. Still need to manually install it.

Edited by SpyderArachnid
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