Zorkaz Posted September 3, 2018 Share Posted September 3, 2018 Ok, so I'm the author of all those settlement files (https://www.nexusmods.com/fallout4/mods/34337) and I want to merge them together in one file.However with FO4 Edit I can only create a file that still depends on all those single files as masters.With the "MergePlugins" the game crashes anyway. Can anyone explain me how to merge them together without creating plugin dependeny?Thanks in advance. Link to comment Share on other sites More sharing options...
Chiaro22 Posted September 25, 2018 Share Posted September 25, 2018 (edited) I'm struggling with the same problem. I've found that it seems possible to remove the esp-dependencies by loading the new esp up in the Creation Kit and CTRL-delete the "master esp" in the parent master list to the right, as in this method from CreationKit.com: https://www.creationkit.com/index.php?title=Creating_Custom_Master_Files So the "complete" method I've found is to first merge an esp with FO4Edit (this will be dependant on the merged-from esp), then load up the newly merged esp in the CK and undo the dependecy. I've done this with some test files, and it seems to work well. I've double checked that the new merged-in esp is not dependant on the old merged-from esp both with FO4Edit and the CK, and the new esp loads up fine in-game with no ctd. I'm still a little worried that this might have unforeseen consequences down the line, but I have no idea. Is this Creation Kit-method of removing esp-master dependencies OK to use? Edited September 25, 2018 by Chiaro22 Link to comment Share on other sites More sharing options...
Zorkaz Posted October 12, 2018 Author Share Posted October 12, 2018 (edited) I now use something called "Merge Plugins", but your method sounds interesting, thanks. It now doesn't crash but I forgot why and how. Edited October 12, 2018 by Zorkaz Link to comment Share on other sites More sharing options...
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