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Trade and Commerce problem - no building


Caradavin

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I have done everything - used OBMM, used NMM, installed it manually, used the update as well, and adjusted the load order. The building should be there, and it shows as there on the map when I leave Chorrol (but shows as right in the middle of the gates when I'm in Chorrol), but it is not there, there is a low mid-wall and a rock there instead. I am not sure what to do to get the Adventurer store to show up.

 

 

00 Oblivion.esm
01 All Natural Base.esm [Version 1.37]
02 Oscuro's_Oblivion_Overhaul.esm [Version 1.5.7]
03 Better Cities Resources.esm [Version 6.0.7]
04 bookplacing.esm [Version 1]
05 Knights - Revelation.esm
06 Unofficial Oblivion Patch.esp [Version 3.5.5]
07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
08 Oblivion Citadel Door Fix.esp
09 DLCShiveringIsles.esp
0A Unofficial Shivering Isles Patch.esp [Version 1.5.9]
0B Better Cities .esp [Version 6.0.5]
0C All Natural.esp [Version 1.37]
0D All Natural - SI.esp [Version 1.37]
0E AliveWaters.esp
0F AliveWaters - Koi Addon.esp
10 AliveWaters - Slaughterfish Addon.esp
11 Book Jackets Oblivion.esp
12 Book Jackets Oblivion - BP.esp
13 kuerteeAutoSaveAndTime.esp
14 DLCHorseArmor.esp
15 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]
16 DLCOrrery.esp
17 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]
18 DLCVileLair.esp
19 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
1A DLCMehrunesRazor.esp
1B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
1C DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
1D DLCThievesDen.esp
1E DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]
1F DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]
20 Oscuro's_Oblivion_Overhaul.esp [Version 1.5.7]
21 Alluring Potion Bottles v3.esp
22 Kvatch Rebuilt.esp [Version 3.0]
23 Kvatch Rebuilt Weather Patch.esp
24 DLCBattlehornCastle.esp
25 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
26 DLCFrostcrag.esp
27 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
28 Knights.esp
29 Knights - Unofficial Patch.esp [Version 1.1.8]
2A Knights - Revelation.esp
2B TOTF.esp
2C Unique Landscapes.esp [Version 2.1.0BC]
2D Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
2E Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
++ Book Placement v2.esp [Version 2.0]
2F Carry all you want-5118.esp
30 gardening.esp
31 Leviathan Soulgems.esp
++ moremerchantmoneyv1.1.esp
32 SetEssentialActors.esp
33 Oblivion_Character_Overhaul.esp [Version 2.0]
34 Better Cities Full.esp [Version 6.0.7]
35 Better Cities - IC Imperial Isle.esp [Version 6.0.2]
36 Better Imperial City.esp [Version 6.0.7]
37 xulChorrolHinterland-BC6.esp [Version 2]
38 Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.7]
39 Better Imperial City FPS Patch.esp [Version 6.0.0]
** All Natural - Indoor Weather Filter For Mods.esp [Version 1.37]
++ Better Magic Leveling.esp
3A AGodlySetofGear.esp
3B Trade and Commerce.esp
3C Trade and Commerce Update.esp [Version 1.03]
3D Bashed Patch, 0.esp
Edited by Caradavin
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  • 1 month later...

3. Compatibility: Better Cities and Open Better Cities

======================================================

 

This mod is completely compatible with both better cities and open better cities, there's no need download additional files. The mod automatically detects if your using vanilla oblivion or better cities and moves the store accordingly, when you start the mod a prompt will appear asking you if you use Open Better cities or just Better cities. Choose accordingly and the store will be moved to the appropriate location.

Did you get this prompt?

 

How to play it? No hassles!

There's no need for any long instructions on how to use this mod, everything is explained in game in a way that feels natural and adds to the overall atmosphere of your game. This mods starts automatically once your load your game, a small quest message tells you of a business opportunity and it's up to you to pursue it. The purpose of this mod is to add something new and different to the game not to create an inconvenience, everything is streamlined to be as simple as possible.

Or this quest message?

 

I think the patch changed it so it only comes up when inside the Oak and Crosier, too.

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And the Better Cities option selection prompt they mentioned? Did it somehow fail to detect you're using BC so the prompt didn't come up?

 

Did you check the pictures, where for each version of Better Cities and/or by the patch it was moved to? Maybe it's just the map marker at the wrong place here. You're not using "Open" Better Cities, so you shouldn't have the problem with the teleportation rock in place of the shop some people are talking of inside the comments. But you never know, especially if for some reason the script detected your BC wrongly.

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Well, now we at least already know the plugin itself is working fine, thanks to the quest message popping up, and the scripts for detecting Better Cities and accommodating placements to are also working fine, as the BC prompt popped up.

 

Now we only need to figure out, why the building won't show up in your current combination of mod versions and load order, for whatever reason.

 

Sadly though I'm afraid I won't be of too much help with this part of the investigation, as I'm not using the mod in question myself and know nothing about it apart from what the description/instructions and comments tell. But we're definitely down to a mod/load order/version conflict situation now.

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Well, here's some odd news - I used the quest console command movetoqt or something like that and it put me inside the store. When I exited the store, I was in some other dimension of Chorrol where I could walk through the buildings and not open any doors (except the Adventurer store) and nothing was actually interactable or real and there were no people. And the store was where it should be - so the store is technically where it should be, just in some other alternate dimension that I literally don't have access to. Pity. I have no idea how to get to the store since transporting there completed the quest objective and all that. I'm figuring this is some load order issue or mod conflict. I'm trying to figure it out but it's slow goin so far. An input/suggestions about this? Anyone else ever come up against this before?

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Hmm, that sure sounds like the store was placed into the Tamriel worldspace to me, like as if you were using "Open" Better Cities. Could you open the map and see where exactly you are? If you switch to the "local" map, you should be able to discern if you're inside an internal cell or the worldspace "around" Chorrol.

 

Could it be the placement script somehow got confused about what kind of Better Cities you use?

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