crazedinmate Posted June 8, 2012 Share Posted June 8, 2012 (edited) Hello, I have been trying to work on a basic mod where an npc is performing an animation and NOT NOTICING OR ACKNOWLEDGING the player at all while the animation is running. I have tried to write a script that uses things like "StopLook" and SetRestrained, but they don't seem to work. Instead of working the way I want, the npc will stand completely still until the player approaches, then greet the player, and then play the animation. I just want the npc to always perform the animation and never talk to or look at the player. Does anyone have any advice, or even a snippet of script that can get my npc to behave the way I want it to? Edited June 8, 2012 by crazedinmate Link to comment Share on other sites More sharing options...
Lanceor Posted June 9, 2012 Share Posted June 9, 2012 I'm not sure how you're implementing the animation, but I usually use the "Use Item At" package. The item to be used is some sort of non-equippable token and I ensure that Skip Fallout Behavior is selected. An idle animation was created to define that the NPC will do when using that token of course. Set up this way, my NPCs will ignore the people around them until spoken to or attacked. If you want them to ignore the player even when spoken to, you could use an OnActivate block set to do nothing when "activated". Link to comment Share on other sites More sharing options...
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