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Random CTDs


Starblast16

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Not sure what I did wrong but I keep getting CTDs at random. I do use a lot of mods but they don't conflict as far as I know. Please help!

 

Note: Anything with ccbgsfo at the beginning is something from the Creation Club.

 

Mod List/Load Order

 

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Edit: Also, for some reason I have absurd carry weight and I know I never used commands or equipment to increase it and I know none of the mods increase the carry weight. The carry weight that was added on is 20000.

Edited by Starblast16
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random ctds are hard to sort out, however with that said, the most likely cause for random CTD is Incorrect load order.

 

Correct Load Order Guideline - (this is my own guideline, which works perfectly for me, that is someone, who uses 255 mods constantly, and always manages the load order manually, and has been modding for many years)

 


Low Priority: Any mod that has an ESM extension, and any mod that is designed to be overridden by other mods, such has community resource mods. other mods that should be placed higher in the load order are Retexture Mods, Animation Mods, NPC overhauls, etc (Place these at the very top of the Load Order
Medium Priority: Any Mod Related to Hair,Face and Body, Lighting Overhaul mods, Weather Mods, Bug Fixes, Gameplay Effects and Changes, Workshop Mods,, Custom Followers, that do not have a fully fledged quest attached to them <-- (Place these in the Middle of Your Load Order)
High Priority Mods: Anything you can craft in the Chemistry Lab or Armorsmith Workbench, New Weapon Mods, New Armor Mods, Power Armor Mods, Armorsmith Extended, New Quest Mods etc etc <-- (place these mods at the bottom of your load order)
Maximum Priority: Alternate Start Mods, Companion Framework mods (Such as Amazing Follower Tweaks), Mods that Edit Leveled Lists, Bash Patch (Should be the very last mod), and Scrapping Mods, also New Settlement mods, such as Custom Player Homes, Sim Settlements etc etc <-- (these mods should be the Very Last mods in your Load Order)

Wrye Bash - Download Wrye Bash and Create A leveled list merge patch

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As For the Carryweight Issue: Open Console (By Pressing the *Tilde* Key) and type: Player.forceav Carryweight 300

your Carryweight will now be 300 pounds, <-- (Change 300 to your desired carryweight)

Forceav = Force Actor Value, this is a Permanent Change, until modified by value modifiers, such as Strong Back Perk, which will add onto this value.

Edited by Guest
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Regarding the console command for changing the carryweight value - I'm not sure if this is still correct, but I think player.modav carryweight -19700 would be the better way to get your carryweight to 300.

 

If I remember correctly, using the forceav console command can stop the value from changing when you, for example, gain a point of strength.

 

I've posted this directly from

 

http://fallout.wikia.com/wiki/Fallout_4_console_commands

 

player.ForceValue <character variable> or player.forceav <character variable> <amount> – Force a value. Note: It is recommended to use ModAV instead of ForceAV, especially if you want to revert the change later. ForceAV overrides the automatic calculation of actor values, and nothing will affect that actor value again aside from another ForceAV or a ModAV. For example, with a Carry Weight of 200, a ForceAV carryweight 5000 will give the player character a carrying capacity of 5000. Getting an extra point of strength will not change that capacity, even if you ForceAV the Carry Weight back to 200 before getting the additional point of strength. On the other hand, a ModAV carryweight 5000 will result in a carrying capacity of 5200, getting an additional point of Strength will make that increase appropriately, and a subsequent ModAV carryweight -5000 will place the value back where it should be based on Strength.

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