Starblast16 Posted September 6, 2018 Share Posted September 6, 2018 (edited) Not sure what I did wrong but I keep getting CTDs at random. I do use a lot of mods but they don't conflict as far as I know. Please help! Note: Anything with ccbgsfo at the beginning is something from the Creation Club. Mod List/Load Order 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm254 FE 0 ccbgsfo4001-pipboy(black).esl254 FE 1 ccbgsfo4003-pipboy(camo01).esl254 FE 2 ccbgsfo4004-pipboy(camo02).esl254 FE 3 ccbgsfo4006-pipboy(chrome).esl254 FE 4 ccbgsfo4014-pipboy(white).esl254 FE 5 ccbgsfo4005-bluecamo.esl254 FE 6 ccbgsfo4016-prey.esl254 FE 7 ccbgsfo4018-gaussrifleprototype.esl254 FE 8 ccbgsfo4019-chinesestealtharmor.esl254 FE 9 ccbgsfo4020-powerarmorskin(black).esl254 FE a ccbgsfo4022-powerarmorskin(camo01).esl254 FE b ccbgsfo4023-powerarmorskin(camo02).esl254 FE c ccbgsfo4025-powerarmorskin(chrome).esl254 FE d ccbgsfo4033-powerarmorskinwhite.esl254 FE e ccbgsfo4024-pacamo03.esl254 FE f ccbgsfo4041-doommarinearmor.esl254 FE 10 ccbgsfo4042-bfg.esl254 FE 11 ccbgsfo4044-hellfirepowerarmor.esl254 FE 12 ccfsvfo4001-modularmilitarybackpack.esl254 FE 13 ccfsvfo4002-midcenturymodern.esl254 FE 14 ccfrsfo4001-handmadeshotgun.esl254 FE 15 cceejfo4001-decorationpack.esl 7 7 ccrzrfo4001-tunnelsnakes.esm254 FE 16 ccbgsfo4045-advarccab.esl254 FE 17 ccfsvfo4003-slocum.esl254 FE 18 ccgcafo4001-factionws01army.esl254 FE 19 ccgcafo4002-factionws02acat.esl254 FE 1a ccgcafo4003-factionws03bos.esl254 FE 1b ccgcafo4004-factionws04gun.esl254 FE 1c ccgcafo4005-factionws05hrpink.esl254 FE 1d ccgcafo4006-factionws06hrshark.esl254 FE 1e ccgcafo4007-factionws07hrflames.esl254 FE 1f ccgcafo4008-factionws08inst.esl254 FE 20 ccgcafo4009-factionws09mm.esl254 FE 21 ccgcafo4010-factionws10rr.esl254 FE 22 ccgcafo4011-factionws11vt.esl254 FE 23 ccgcafo4012-factionas01acat.esl254 FE 24 ccgcafo4013-factionas02bos.esl254 FE 25 ccgcafo4014-factionas03gun.esl254 FE 26 ccgcafo4016-factionas05hrshark.esl254 FE 27 ccgcafo4017-factionas06inst.esl254 FE 28 ccgcafo4018-factionas07mm.esl254 FE 29 ccgcafo4019-factionas08nuk.esl254 FE 2a ccgcafo4020-factionas09rr.esl254 FE 2b ccgcafo4021-factionas10hrflames.esl254 FE 2c ccgcafo4022-factionas11vt.esl254 FE 2d ccgcafo4023-factionas12army.esl254 FE 2e ccawnfo4001-brandedattire.esl254 FE 2f ccswkfo4002-pipnuka.esl254 FE 30 ccswkfo4003-pipquan.esl254 FE 31 ccbgsfo4050-dgbcoll.esl254 FE 32 ccbgsfo4051-dgbox.esl254 FE 33 ccbgsfo4052-dgdal.esl254 FE 34 ccbgsfo4053-dggoldr.esl254 FE 35 ccbgsfo4054-dggreatd.esl254 FE 36 ccbgsfo4055-dghusk.esl254 FE 37 ccbgsfo4056-dglabb.esl254 FE 38 ccbgsfo4057-dglaby.esl254 FE 39 ccbgsfo4058-dglabc.esl254 FE 3a ccbgsfo4059-dgpit.esl254 FE 3b ccbgsfo4060-dgrot.esl254 FE 3c ccbgsfo4061-dgshiinu.esl254 FE 3d ccbgsfo4036-trnsdg.esl254 FE 3e ccrzrfo4004-pipinst.esl254 FE 3f ccbgsfo4062-pippat.esl254 FE 40 ccrzrfo4003-pipover.esl254 FE 41 ccfrsfo4002-antimaterielrifle.esl254 FE 42 cceejfo4002-nuka.esl254 FE 43 ccygpfo4001-pipcruiser.esl254 FE 44 ccbgsfo4072-pipgrog.esl254 FE 45 ccbgsfo4077-piprocket.esl254 FE 46 ccsbjfo4001-solarflare.esl 8 8 cczsef04001-bhouse.esm254 FE 47 ccbgsfo4063-papat.esl254 FE 48 ccqdrfo4001_powerarmorai.esl254 FE 49 ccbgsfo4048-dovah.esl 9 9 Unofficial Fallout 4 Patch.esp 10 a TrueStormsFO4.esm 11 b HUDFramework.esm 12 c Robot Home Defence.esm 13 d ArmorKeywords.esm 14 e SimSettlements.esm254 FE 4a ModularMilitaryBackpackWeightPatch.esl254 FE 4b Skyrim Pip-Boy Paint Job.esl254 FE 4c CROSS_CryoLance.esp 15 f AWKCR - Mod Power Armor Engine Glitch Fix.esp 16 10 CBBE.esp 17 11 cceejfo4001-decorationpack1.esp 18 12 EnclaveX02.esp 19 13 EnclaveX02 Patch.esp 20 14 EquilibriumAMR.esp 21 15 dD-Enhanced Blood Basic.esp 22 16 dD - Screen Blood Duration Medium.esp 23 17 dD - Small Splatter Size.esp 24 18 Fallout Suite.esp 25 19 LT_Scrappable_Commonwealth_(no_previs).esp 26 1a GlovesOfTheCommonwealth.esp 27 1b Glowing_X-01_Quantum.esp 28 1c Glorious_Glowing_Plasma_Weapons_by_Diranar.esp 29 1d ImmersiveVendors.esp 30 1e K9TacticalHarness.esp 31 1f NukaFridge_Test1.esp 32 20 RRTV_NukaRecipeRetextures.esp 33 21 JJJackCabotFix.esp 34 22 Pet - Call -Feed Dogmeat.esp 35 23 AzarPonytailHairstyles.esp 36 24 SettlementMenuManager.esp 37 25 RangerSequoiaCraft.esp 38 26 Slocum_Survival Patch.esp 39 27 TrueStormsFO4-FarHarbor.esp 40 28 TrueStormsFO4-GlowingSeaExtraRads.esp 41 29 TrueStormsFO4-FarHarborExtraRads.esp 42 2a TrueStormsFO4-EarlierSunsets.esp 43 2b TrueStormsFO4-EarlierSunsetsFH.esp 44 2c VanillaArmorPaints.esp 45 2d Eli_Accessories.esp 46 2e Galaxy News Radio.esp 47 2f MoreUniques.esp 48 30 ImmersiveDogmeat.esp 49 31 LT_Scrappable_Trash.esp 50 32 nuka_world_settlements.esp 51 33 ChineseStealthSuit.esp 52 34 CleanCharlestownCondo.esp 53 35 CompanionsGoHome_A.esp 54 36 SlowTime.esp 55 37 BetterShishkebab.esp 56 38 BetterSettlersNoLollygagging.esp 57 39 SimSettlementsHolotapePatch.esp 58 3a SMMHolotapePatch.esp 59 3b realpowerarmorv3main.esp 60 3c Crafting Workbench.esp 61 3d [PPE] Crafting Workbenches + Chemist's Cookbook [Patch].esp 62 3e Crafting Workbenches - Ammo.esp 63 3f Crafting Workbenches - Nuka World DLC.esp 64 40 Crafting Workbenches - Automatron DLC.esp 65 41 Crafting Workbenches - Faction and Quest Requirements.esp 66 42 Crafting Workbenches - Far Harbor DLC.esp 67 43 WastelandCodex.esp 68 44 Gloves of the Commonwealth - AWKCR Patch.esp 69 45 Crafting Workbench - GlovesOfTheCommonwealth Patch.esp 70 46 PlasmaSword.esp 71 47 CodsworthQuestFix.esp 72 48 SuperMutantFurniture.esp 73 49 Nuka-MixUniqueTextures.esp 74 4a TransferSettlements.esp 75 4b HoloTime_2.esp 76 4c Buildable_PAFrames.esp 77 4d DeathclawArmory.esp 78 4e DeathClawArmory - Gatorclaw Addon.esp 79 4f 4K Dogmeat.esp 80 50 Multiple Floors Sandboxing.esp 81 51 zz_Automatron_Robots.esp 82 52 th1nkEyebot.esp 83 53 th1nkEyeBot-FarHarbor.esp 84 54 th1nkEyeBot-NukaWorld.esp 85 55 th1nkEyeBot-DLC03DLC04Addon.esp 86 56 Armorsmith Extended.esp 87 57 BetterItemSorting.esp 88 58 BetterItemSorting-APPAREL.esp 89 59 ClothingBalanceOverhaul.esp 90 5a BetterItemSorting-MISC.esp 91 5b AWKCR-CBO.esp 92 5c GasMaskUpgrades.esp 93 5d Paintable Helmets.esp 94 5e cc-doommarinearmor.esp 95 5f Paintable Helmets - AE Patch.esp 96 60 3DNPC_FO4.esp 97 61 MojaveImports.esp 98 62 EquilibriumWeapons.esp 99 63 NukaVictoryFix.esp100 64 BetterItemSorting-AID.esp101 65 Wastelander's Cookbook.esp102 66 [PPE] Wastelander's Cookbook + Mojave Imports [Patch].esp103 67 OutcastsAndRemnants.esp104 68 CrimeTown.esp105 69 TrainBar.esp106 6a BeastWhisperer.esp107 6b AWKCR-WA CC Patch.esp108 6c EveryonesBestFriend.esp109 6d ExoticWorkshopCreatures.esp110 6e jm-dogpatch.esp111 6f BeastMaster_ExoticCreaturesPatch.esp112 70 CombinedExpansion4.1.esp113 71 Eli_Armour_Compendium.esp114 72 Companion PA.esp115 73 Chemist's Cookbook.esp116 74 chem redux.esp117 75 [PPE] Chemist's Cookbook + Chem Redux [Patch].esp118 76 [PPE] Chemist's Cookbook + Mojave Imports [Patch].esp119 77 BetterSettlers.esp120 78 BetterItemSorting-JUNK.esp121 79 Explosives_AWKCR.esp122 7a LoreFriendlySurvivalChems.esp123 7b CC_Dog_Companions.esp124 7c Nuka-Cola Flavors for the Commonwealth.esp125 7d AE-Armor and Weapon Paint Patch.esp126 7e ArmorSmith-CC-ArmorPainr-Patch.esp127 7f Combat_Helmet_Illumination 1.2.esp128 80 MI - WC - LFSC - RO - LLP.esp129 81 3DNPC_FO4_DLC.esp130 82 plenty 'o' exploration.esp131 83 Vertibird Faction Paint Schemes.esp132 84 W.A.T.Minutemen.esp133 85 BetterItemSorting-WEAPONS.esp134 86 Fire Behavior Crippling v1 DLC.esp135 87 CheatTerminal.esp136 88 UniqueUniques.esp137 89 Expanded Railway Rifle Mods.esp138 8a Port-A-Diner Perfection.esp139 8b 3DNPC_FO4Settler.esp140 8c ProjectValkyrie.esp141 8d KatanaPack.esp142 8e Crossbow.esp143 8f Crossbow Craftable AWKCR.esp144 90 MK_CanteensofCommonwealth.esp145 91 GrenadeExpansionPack.esp146 92 SubmersiblePowerArmorRedux.esp147 93 SkyrimInspiredPowerArmor.esp148 94 AtomicRadio.esp149 95 SimSettlements_MegaPack_YearOne.esp150 96 Hellfirenew.esp151 97 EquilibriumWeaponsAWKCR.esp152 98 BetterAutomatronWeapons.esp153 99 GunmetalWeaponSkins.esp154 9a PlasmaSword_LL.esp155 9b GrenadeExpansionPackAWKCRPatch.esp156 9c RebuiltSanctuaryBridge.esp157 9d MilitaryBackpackDistribution.esp158 9e CheatTerminalHolotapePatch.esp159 9f Armorsmith Elianora.esp160 a0 OCDecorator.esp161 a1 OCDispenser.esp162 a2 OCDecorator - No Experience.esp163 a3 OCDecoratorDLC.esp164 a4 OCDCCPatch.esp165 a5 StartMeUp.esp166 a6 StartMeUpNukaWorldPatch.esp167 a7 StartMeUpFarHarborPatch.esp Edit: Also, for some reason I have absurd carry weight and I know I never used commands or equipment to increase it and I know none of the mods increase the carry weight. The carry weight that was added on is 20000. Edited September 6, 2018 by Starblast16 Link to comment Share on other sites More sharing options...
Deleted3082751User Posted September 6, 2018 Share Posted September 6, 2018 (edited) random ctds are hard to sort out, however with that said, the most likely cause for random CTD is Incorrect load order. Correct Load Order Guideline - (this is my own guideline, which works perfectly for me, that is someone, who uses 255 mods constantly, and always manages the load order manually, and has been modding for many years) Low Priority: Any mod that has an ESM extension, and any mod that is designed to be overridden by other mods, such has community resource mods. other mods that should be placed higher in the load order are Retexture Mods, Animation Mods, NPC overhauls, etc (Place these at the very top of the Load Order Medium Priority: Any Mod Related to Hair,Face and Body, Lighting Overhaul mods, Weather Mods, Bug Fixes, Gameplay Effects and Changes, Workshop Mods,, Custom Followers, that do not have a fully fledged quest attached to them <-- (Place these in the Middle of Your Load Order) High Priority Mods: Anything you can craft in the Chemistry Lab or Armorsmith Workbench, New Weapon Mods, New Armor Mods, Power Armor Mods, Armorsmith Extended, New Quest Mods etc etc <-- (place these mods at the bottom of your load order) Maximum Priority: Alternate Start Mods, Companion Framework mods (Such as Amazing Follower Tweaks), Mods that Edit Leveled Lists, Bash Patch (Should be the very last mod), and Scrapping Mods, also New Settlement mods, such as Custom Player Homes, Sim Settlements etc etc <-- (these mods should be the Very Last mods in your Load Order) Wrye Bash - Download Wrye Bash and Create A leveled list merge patch Download Wrye Bash Here: https://www.nexusmod...out4/mods/20032 now for the Wrye Bash tutorial: 1. download it, once downloaded extract all files, for best results, copy and paste them to your Fallout 4 Root Folder: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4 <-- (default location) 2. go to your fallout 4 root folder, double click on Mopy folder, and launch Wrye Bash, scroll right to the bottom of your mods (Left Window) until you find Bash Patch, 0 3. right click on Bash Patch, 0 and click on Rebuild Patch, on the window that pops up, simply click on Build Patch (as wrye bash is pretty good at detecting all mods that use leveled lists automatically) 4. after that simply click on Yes to Activate Patch (or you can simply click on the box next to it, to enable and disable plugins). thats it all done, nice quick and easy, now that you have a bash patch, 0 all of your mods that have leveled lists or edit them, will now all have an equal chance to appear in game, instead of 1 mod overriding the other preventing the other mod from having its content appear in game now Bash Patch, 0. esp should always be the very last esp in the load order, ensure that it always the very last mod, and you will be good :smile: As For the Carryweight Issue: Open Console (By Pressing the *Tilde* Key) and type: Player.forceav Carryweight 300 your Carryweight will now be 300 pounds, <-- (Change 300 to your desired carryweight) Forceav = Force Actor Value, this is a Permanent Change, until modified by value modifiers, such as Strong Back Perk, which will add onto this value. Edited September 6, 2018 by Guest Link to comment Share on other sites More sharing options...
Starblast16 Posted September 6, 2018 Author Share Posted September 6, 2018 Thanks. I'll give it a shot. Link to comment Share on other sites More sharing options...
JaYmZeE311074 Posted September 8, 2018 Share Posted September 8, 2018 Regarding the console command for changing the carryweight value - I'm not sure if this is still correct, but I think player.modav carryweight -19700 would be the better way to get your carryweight to 300. If I remember correctly, using the forceav console command can stop the value from changing when you, for example, gain a point of strength. I've posted this directly from http://fallout.wikia.com/wiki/Fallout_4_console_commands player.ForceValue <character variable> or player.forceav <character variable> <amount> – Force a value. Note: It is recommended to use ModAV instead of ForceAV, especially if you want to revert the change later. ForceAV overrides the automatic calculation of actor values, and nothing will affect that actor value again aside from another ForceAV or a ModAV. For example, with a Carry Weight of 200, a ForceAV carryweight 5000 will give the player character a carrying capacity of 5000. Getting an extra point of strength will not change that capacity, even if you ForceAV the Carry Weight back to 200 before getting the additional point of strength. On the other hand, a ModAV carryweight 5000 will result in a carrying capacity of 5200, getting an additional point of Strength will make that increase appropriately, and a subsequent ModAV carryweight -5000 will place the value back where it should be based on Strength. Link to comment Share on other sites More sharing options...
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