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Random CTDs


Starblast16

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Not sure what I did wrong but I keep getting CTDs at random. I do use a lot of mods but they don't conflict as far as I know. Please help!

 

Note: Anything with ccbgsfo at the beginning is something from the Creation Club.

 

Mod List/Load Order

 

0 0 Fallout4.esm

1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
254 FE 0 ccbgsfo4001-pipboy(black).esl
254 FE 1 ccbgsfo4003-pipboy(camo01).esl
254 FE 2 ccbgsfo4004-pipboy(camo02).esl
254 FE 3 ccbgsfo4006-pipboy(chrome).esl
254 FE 4 ccbgsfo4014-pipboy(white).esl
254 FE 5 ccbgsfo4005-bluecamo.esl
254 FE 6 ccbgsfo4016-prey.esl
254 FE 7 ccbgsfo4018-gaussrifleprototype.esl
254 FE 8 ccbgsfo4019-chinesestealtharmor.esl
254 FE 9 ccbgsfo4020-powerarmorskin(black).esl
254 FE a ccbgsfo4022-powerarmorskin(camo01).esl
254 FE b ccbgsfo4023-powerarmorskin(camo02).esl
254 FE c ccbgsfo4025-powerarmorskin(chrome).esl
254 FE d ccbgsfo4033-powerarmorskinwhite.esl
254 FE e ccbgsfo4024-pacamo03.esl
254 FE f ccbgsfo4041-doommarinearmor.esl
254 FE 10 ccbgsfo4042-bfg.esl
254 FE 11 ccbgsfo4044-hellfirepowerarmor.esl
254 FE 12 ccfsvfo4001-modularmilitarybackpack.esl
254 FE 13 ccfsvfo4002-midcenturymodern.esl
254 FE 14 ccfrsfo4001-handmadeshotgun.esl
254 FE 15 cceejfo4001-decorationpack.esl
7 7 ccrzrfo4001-tunnelsnakes.esm
254 FE 16 ccbgsfo4045-advarccab.esl
254 FE 17 ccfsvfo4003-slocum.esl
254 FE 18 ccgcafo4001-factionws01army.esl
254 FE 19 ccgcafo4002-factionws02acat.esl
254 FE 1a ccgcafo4003-factionws03bos.esl
254 FE 1b ccgcafo4004-factionws04gun.esl
254 FE 1c ccgcafo4005-factionws05hrpink.esl
254 FE 1d ccgcafo4006-factionws06hrshark.esl
254 FE 1e ccgcafo4007-factionws07hrflames.esl
254 FE 1f ccgcafo4008-factionws08inst.esl
254 FE 20 ccgcafo4009-factionws09mm.esl
254 FE 21 ccgcafo4010-factionws10rr.esl
254 FE 22 ccgcafo4011-factionws11vt.esl
254 FE 23 ccgcafo4012-factionas01acat.esl
254 FE 24 ccgcafo4013-factionas02bos.esl
254 FE 25 ccgcafo4014-factionas03gun.esl
254 FE 26 ccgcafo4016-factionas05hrshark.esl
254 FE 27 ccgcafo4017-factionas06inst.esl
254 FE 28 ccgcafo4018-factionas07mm.esl
254 FE 29 ccgcafo4019-factionas08nuk.esl
254 FE 2a ccgcafo4020-factionas09rr.esl
254 FE 2b ccgcafo4021-factionas10hrflames.esl
254 FE 2c ccgcafo4022-factionas11vt.esl
254 FE 2d ccgcafo4023-factionas12army.esl
254 FE 2e ccawnfo4001-brandedattire.esl
254 FE 2f ccswkfo4002-pipnuka.esl
254 FE 30 ccswkfo4003-pipquan.esl
254 FE 31 ccbgsfo4050-dgbcoll.esl
254 FE 32 ccbgsfo4051-dgbox.esl
254 FE 33 ccbgsfo4052-dgdal.esl
254 FE 34 ccbgsfo4053-dggoldr.esl
254 FE 35 ccbgsfo4054-dggreatd.esl
254 FE 36 ccbgsfo4055-dghusk.esl
254 FE 37 ccbgsfo4056-dglabb.esl
254 FE 38 ccbgsfo4057-dglaby.esl
254 FE 39 ccbgsfo4058-dglabc.esl
254 FE 3a ccbgsfo4059-dgpit.esl
254 FE 3b ccbgsfo4060-dgrot.esl
254 FE 3c ccbgsfo4061-dgshiinu.esl
254 FE 3d ccbgsfo4036-trnsdg.esl
254 FE 3e ccrzrfo4004-pipinst.esl
254 FE 3f ccbgsfo4062-pippat.esl
254 FE 40 ccrzrfo4003-pipover.esl
254 FE 41 ccfrsfo4002-antimaterielrifle.esl
254 FE 42 cceejfo4002-nuka.esl
254 FE 43 ccygpfo4001-pipcruiser.esl
254 FE 44 ccbgsfo4072-pipgrog.esl
254 FE 45 ccbgsfo4077-piprocket.esl
254 FE 46 ccsbjfo4001-solarflare.esl
8 8 cczsef04001-bhouse.esm
254 FE 47 ccbgsfo4063-papat.esl
254 FE 48 ccqdrfo4001_powerarmorai.esl
254 FE 49 ccbgsfo4048-dovah.esl
9 9 Unofficial Fallout 4 Patch.esp
10 a TrueStormsFO4.esm
11 b HUDFramework.esm
12 c Robot Home Defence.esm
13 d ArmorKeywords.esm
14 e SimSettlements.esm
254 FE 4a ModularMilitaryBackpackWeightPatch.esl
254 FE 4b Skyrim Pip-Boy Paint Job.esl
254 FE 4c CROSS_CryoLance.esp
15 f AWKCR - Mod Power Armor Engine Glitch Fix.esp
16 10 CBBE.esp
17 11 cceejfo4001-decorationpack1.esp
18 12 EnclaveX02.esp
19 13 EnclaveX02 Patch.esp
20 14 EquilibriumAMR.esp
21 15 dD-Enhanced Blood Basic.esp
22 16 dD - Screen Blood Duration Medium.esp
23 17 dD - Small Splatter Size.esp
24 18 Fallout Suite.esp
25 19 LT_Scrappable_Commonwealth_(no_previs).esp
26 1a GlovesOfTheCommonwealth.esp
27 1b Glowing_X-01_Quantum.esp
28 1c Glorious_Glowing_Plasma_Weapons_by_Diranar.esp
29 1d ImmersiveVendors.esp
30 1e K9TacticalHarness.esp
31 1f NukaFridge_Test1.esp
32 20 RRTV_NukaRecipeRetextures.esp
33 21 JJJackCabotFix.esp
34 22 Pet - Call -Feed Dogmeat.esp
35 23 AzarPonytailHairstyles.esp
36 24 SettlementMenuManager.esp
37 25 RangerSequoiaCraft.esp
38 26 Slocum_Survival Patch.esp
39 27 TrueStormsFO4-FarHarbor.esp
40 28 TrueStormsFO4-GlowingSeaExtraRads.esp
41 29 TrueStormsFO4-FarHarborExtraRads.esp
42 2a TrueStormsFO4-EarlierSunsets.esp
43 2b TrueStormsFO4-EarlierSunsetsFH.esp
44 2c VanillaArmorPaints.esp
45 2d Eli_Accessories.esp
46 2e Galaxy News Radio.esp
47 2f MoreUniques.esp
48 30 ImmersiveDogmeat.esp
49 31 LT_Scrappable_Trash.esp
50 32 nuka_world_settlements.esp
51 33 ChineseStealthSuit.esp
52 34 CleanCharlestownCondo.esp
53 35 CompanionsGoHome_A.esp
54 36 SlowTime.esp
55 37 BetterShishkebab.esp
56 38 BetterSettlersNoLollygagging.esp
57 39 SimSettlementsHolotapePatch.esp
58 3a SMMHolotapePatch.esp
59 3b realpowerarmorv3main.esp
60 3c Crafting Workbench.esp
61 3d [PPE] Crafting Workbenches + Chemist's Cookbook [Patch].esp
62 3e Crafting Workbenches - Ammo.esp
63 3f Crafting Workbenches - Nuka World DLC.esp
64 40 Crafting Workbenches - Automatron DLC.esp
65 41 Crafting Workbenches - Faction and Quest Requirements.esp
66 42 Crafting Workbenches - Far Harbor DLC.esp
67 43 WastelandCodex.esp
68 44 Gloves of the Commonwealth - AWKCR Patch.esp
69 45 Crafting Workbench - GlovesOfTheCommonwealth Patch.esp
70 46 PlasmaSword.esp
71 47 CodsworthQuestFix.esp
72 48 SuperMutantFurniture.esp
73 49 Nuka-MixUniqueTextures.esp
74 4a TransferSettlements.esp
75 4b HoloTime_2.esp
76 4c Buildable_PAFrames.esp
77 4d DeathclawArmory.esp
78 4e DeathClawArmory - Gatorclaw Addon.esp
79 4f 4K Dogmeat.esp
80 50 Multiple Floors Sandboxing.esp
81 51 zz_Automatron_Robots.esp
82 52 th1nkEyebot.esp
83 53 th1nkEyeBot-FarHarbor.esp
84 54 th1nkEyeBot-NukaWorld.esp
85 55 th1nkEyeBot-DLC03DLC04Addon.esp
86 56 Armorsmith Extended.esp
87 57 BetterItemSorting.esp
88 58 BetterItemSorting-APPAREL.esp
89 59 ClothingBalanceOverhaul.esp
90 5a BetterItemSorting-MISC.esp
91 5b AWKCR-CBO.esp
92 5c GasMaskUpgrades.esp
93 5d Paintable Helmets.esp
94 5e cc-doommarinearmor.esp
95 5f Paintable Helmets - AE Patch.esp
96 60 3DNPC_FO4.esp
97 61 MojaveImports.esp
98 62 EquilibriumWeapons.esp
99 63 NukaVictoryFix.esp
100 64 BetterItemSorting-AID.esp
101 65 Wastelander's Cookbook.esp
102 66 [PPE] Wastelander's Cookbook + Mojave Imports [Patch].esp
103 67 OutcastsAndRemnants.esp
104 68 CrimeTown.esp
105 69 TrainBar.esp
106 6a BeastWhisperer.esp
107 6b AWKCR-WA CC Patch.esp
108 6c EveryonesBestFriend.esp
109 6d ExoticWorkshopCreatures.esp
110 6e jm-dogpatch.esp
111 6f BeastMaster_ExoticCreaturesPatch.esp
112 70 CombinedExpansion4.1.esp
113 71 Eli_Armour_Compendium.esp
114 72 Companion PA.esp
115 73 Chemist's Cookbook.esp
116 74 chem redux.esp
117 75 [PPE] Chemist's Cookbook + Chem Redux [Patch].esp
118 76 [PPE] Chemist's Cookbook + Mojave Imports [Patch].esp
119 77 BetterSettlers.esp
120 78 BetterItemSorting-JUNK.esp
121 79 Explosives_AWKCR.esp
122 7a LoreFriendlySurvivalChems.esp
123 7b CC_Dog_Companions.esp
124 7c Nuka-Cola Flavors for the Commonwealth.esp
125 7d AE-Armor and Weapon Paint Patch.esp
126 7e ArmorSmith-CC-ArmorPainr-Patch.esp
127 7f Combat_Helmet_Illumination 1.2.esp
128 80 MI - WC - LFSC - RO - LLP.esp
129 81 3DNPC_FO4_DLC.esp
130 82 plenty 'o' exploration.esp
131 83 Vertibird Faction Paint Schemes.esp
132 84 W.A.T.Minutemen.esp
133 85 BetterItemSorting-WEAPONS.esp
134 86 Fire Behavior Crippling v1 DLC.esp
135 87 CheatTerminal.esp
136 88 UniqueUniques.esp
137 89 Expanded Railway Rifle Mods.esp
138 8a Port-A-Diner Perfection.esp
139 8b 3DNPC_FO4Settler.esp
140 8c ProjectValkyrie.esp
141 8d KatanaPack.esp
142 8e Crossbow.esp
143 8f Crossbow Craftable AWKCR.esp
144 90 MK_CanteensofCommonwealth.esp
145 91 GrenadeExpansionPack.esp
146 92 SubmersiblePowerArmorRedux.esp
147 93 SkyrimInspiredPowerArmor.esp
148 94 AtomicRadio.esp
149 95 SimSettlements_MegaPack_YearOne.esp
150 96 Hellfirenew.esp
151 97 EquilibriumWeaponsAWKCR.esp
152 98 BetterAutomatronWeapons.esp
153 99 GunmetalWeaponSkins.esp
154 9a PlasmaSword_LL.esp
155 9b GrenadeExpansionPackAWKCRPatch.esp
156 9c RebuiltSanctuaryBridge.esp
157 9d MilitaryBackpackDistribution.esp
158 9e CheatTerminalHolotapePatch.esp
159 9f Armorsmith Elianora.esp
160 a0 OCDecorator.esp
161 a1 OCDispenser.esp
162 a2 OCDecorator - No Experience.esp
163 a3 OCDecoratorDLC.esp
164 a4 OCDCCPatch.esp
165 a5 StartMeUp.esp
166 a6 StartMeUpNukaWorldPatch.esp
167 a7 StartMeUpFarHarborPatch.esp

 

 

Edit: Also, for some reason I have absurd carry weight and I know I never used commands or equipment to increase it and I know none of the mods increase the carry weight. The carry weight that was added on is 20000.

Edited by Starblast16
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random ctds are hard to sort out, however with that said, the most likely cause for random CTD is Incorrect load order.

 

Correct Load Order Guideline - (this is my own guideline, which works perfectly for me, that is someone, who uses 255 mods constantly, and always manages the load order manually, and has been modding for many years)

 


Low Priority: Any mod that has an ESM extension, and any mod that is designed to be overridden by other mods, such has community resource mods. other mods that should be placed higher in the load order are Retexture Mods, Animation Mods, NPC overhauls, etc (Place these at the very top of the Load Order
Medium Priority: Any Mod Related to Hair,Face and Body, Lighting Overhaul mods, Weather Mods, Bug Fixes, Gameplay Effects and Changes, Workshop Mods,, Custom Followers, that do not have a fully fledged quest attached to them <-- (Place these in the Middle of Your Load Order)
High Priority Mods: Anything you can craft in the Chemistry Lab or Armorsmith Workbench, New Weapon Mods, New Armor Mods, Power Armor Mods, Armorsmith Extended, New Quest Mods etc etc <-- (place these mods at the bottom of your load order)
Maximum Priority: Alternate Start Mods, Companion Framework mods (Such as Amazing Follower Tweaks), Mods that Edit Leveled Lists, Bash Patch (Should be the very last mod), and Scrapping Mods, also New Settlement mods, such as Custom Player Homes, Sim Settlements etc etc <-- (these mods should be the Very Last mods in your Load Order)

Wrye Bash - Download Wrye Bash and Create A leveled list merge patch

Download Wrye Bash Here: https://www.nexusmod...out4/mods/20032

now for the Wrye Bash tutorial:

1. download it, once downloaded extract all files, for best results, copy and paste them to your Fallout 4 Root Folder: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4 <-- (default location)

2. go to your fallout 4 root folder, double click on Mopy folder, and launch Wrye Bash, scroll right to the bottom of your mods (Left Window) until you find Bash Patch, 0

3. right click on Bash Patch, 0 and click on Rebuild Patch, on the window that pops up, simply click on Build Patch (as wrye bash is pretty good at detecting all mods that use leveled lists automatically)

4. after that simply click on Yes to Activate Patch (or you can simply click on the box next to it, to enable and disable plugins).

thats it all done, nice quick and easy, now that you have a bash patch, 0 all of your mods that have leveled lists or edit them, will now all have an equal chance to appear in game, instead of 1 mod overriding the other preventing the other mod from having its content appear in game

now Bash Patch, 0. esp should always be the very last esp in the load order, ensure that it always the very last mod, and you will be good :smile:

 

As For the Carryweight Issue: Open Console (By Pressing the *Tilde* Key) and type: Player.forceav Carryweight 300

your Carryweight will now be 300 pounds, <-- (Change 300 to your desired carryweight)

Forceav = Force Actor Value, this is a Permanent Change, until modified by value modifiers, such as Strong Back Perk, which will add onto this value.

Edited by Guest
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Regarding the console command for changing the carryweight value - I'm not sure if this is still correct, but I think player.modav carryweight -19700 would be the better way to get your carryweight to 300.

 

If I remember correctly, using the forceav console command can stop the value from changing when you, for example, gain a point of strength.

 

I've posted this directly from

 

http://fallout.wikia.com/wiki/Fallout_4_console_commands

 

player.ForceValue <character variable> or player.forceav <character variable> <amount> – Force a value. Note: It is recommended to use ModAV instead of ForceAV, especially if you want to revert the change later. ForceAV overrides the automatic calculation of actor values, and nothing will affect that actor value again aside from another ForceAV or a ModAV. For example, with a Carry Weight of 200, a ForceAV carryweight 5000 will give the player character a carrying capacity of 5000. Getting an extra point of strength will not change that capacity, even if you ForceAV the Carry Weight back to 200 before getting the additional point of strength. On the other hand, a ModAV carryweight 5000 will result in a carrying capacity of 5200, getting an additional point of Strength will make that increase appropriately, and a subsequent ModAV carryweight -5000 will place the value back where it should be based on Strength.

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