VulcanTR Posted September 9, 2018 Share Posted September 9, 2018 (edited) Hello everyone. Let me explain what i do. I am using Mod Organizer 2 and i am following this steps 1-) I have downloaded x mod (let us say mod that removes armor on dragon priests masks)2-) I am activating it3-) Testing in the game and it is working4-) Then i am running Wrye Bash, rebuild patch and it says "following mods disabling etc etc" and it is disabling this mod too. 5-) After patch complete i can see this mod's esp in the Bashed Patch, 0.esp file (enabled masters: x mod)6-) When i enter the game, it is not working It happens on many mods. What should i do? Actually i don't know what is actually doing (wyre bash) is it combines the plugins for the use together? (for example A mod adding new enemies, B mod is doing the same but if you put B after the A, it overrides A but if we can use bashed patch, it combines both of them. Correct me if i am wrong) Question 2 What should i do with this file? Should i right click, create mod, enter the name and activate the mod?1-) What will happens if i do that?2-) What will happens if i don't do that? No more i cannot trust my english after i have faced with many errors. This is why i have created topic. Edited September 9, 2018 by VulcanTR Link to comment Share on other sites More sharing options...
VulcanTR Posted September 10, 2018 Author Share Posted September 10, 2018 Uhm. Anybody? Link to comment Share on other sites More sharing options...
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