tcwleblanc Posted August 11, 2008 Share Posted August 11, 2008 Download and install this mod formid finder I had some exclemation points as well and knew they were missing meshes but i didnt know from where. turns out some of them were from a sound enhancement I added. The program tells you what Mod is using the part and what it SHOULD be it helps a lot. you will also need Pluggy The top one is the installer. as well as OBSE Again the top one is the installer, install to your oblivion directory and use the obse.exe to run oblivion or the plugin wont work ( if you are running a non DVD version (including any noCD hacks,OBSE will not work.) and if you aren't using OBMM you are really missing out, helps with maintaining your mods and keeping your oblivion folder clean. hope that all helps you! Link to comment Share on other sites More sharing options...
SunWolf Posted August 11, 2008 Author Share Posted August 11, 2008 and would that possibly fix the issue i am having? to uninstall and re-install. Also, i am pretty sure that i dont have a fire mod besides, people using torches and for windows to look lit up at night, but i unchecked those and the issue resumed. However, i do have Oscuros Overhaul and MMM that is compatible with OOO. so could it be one of those? Link to comment Share on other sites More sharing options...
SunWolf Posted August 11, 2008 Author Share Posted August 11, 2008 tcwleblanc, are u talking about giant diamond Yellow Blocks with an exclamation. Link to comment Share on other sites More sharing options...
SunWolf Posted August 12, 2008 Author Share Posted August 12, 2008 tcwleblanc, it worked and now there is a red stop sign looking thing. the only problem is that it is really high up and i cant see what they say ! lol Link to comment Share on other sites More sharing options...
SunWolf Posted August 12, 2008 Author Share Posted August 12, 2008 ok, i found how to cast the form id spell, and it says it belongs to oblivion esm and in the upper left there is text that says <no name> has formID 000_____ (bunch of numbers). So whats the next step? Link to comment Share on other sites More sharing options...
tcwleblanc Posted August 12, 2008 Share Posted August 12, 2008 alright did you get pluggy as well? and if you did make sure you're using the "with pluggy.esp" if its from oblivion.esm thats one of your normal files that is messed up...though that doesn't mean there is no hope as i had guards walking around with no legs lol...yeah it was interesting i should have gotten a screen shot, anyhow, my mod did what yours is doing without pluggy installed. the best way to do it is with the selection spell, cast it then you have 3 seconds to hit the console (`) key, you can then click on the item...it might take a few clicks to get it to register, but the name should appear on the top if it is just "" then you need to try clicking it again with the object selected press the console key (`) again and it should pop up and tell you what it is (with the name and the lot of numbers) if you only get the numbers and its from the oblivion.esm you may be able to find what it is Here with the number you get from the mod. (ctrl-f for the search function) hope this helps! oh btw to fix the missing legs i found out that it was the imperial watchmen boots and imperial watchmen legs that weren't registering for some reason. I had 2 mods installed that replaced the original armor with exnem's body reconfigs, turned those off in OBMM then restarted oblivion the legs were there so i exited out and did an archive invalidation its under the utilities section, used the bsa alteration, checked textures, ignore normal maps and generate archive invalidation on hash collision. then used obmm to turn the mods back on and redid the archive invalidation, started the game and all was well :) Link to comment Share on other sites More sharing options...
SunWolf Posted August 12, 2008 Author Share Posted August 12, 2008 damn. that sounds really hard. i just hope to find out which mod is screwing things up and then i can play without it..... I tried the spell casting and console and clicking and i just get numbers. Also, i do have the pluggy installed. i guess i already had it installed, but reinstalled it anyways. Link to comment Share on other sites More sharing options...
tcwleblanc Posted August 12, 2008 Share Posted August 12, 2008 it's not too bad, you get the hang of it. are you using obmm? if so you can just go through and uncheck the .esp files one by one (save infront of one of the missing files so it's quicker.) when i do it that way i disable all my mods then enable 5 or so at a time ( i use an ungodly amount) once the mesh file pops up i know its in one of the 5 i just enabled, then narrow those down till you have it singled out :) if all else fails uninstall and make sure you delete the oblivion folder from your drive c:/program files/bethesda softworks/oblivion (if you don't your mods don't get removed so there is no point in the reinstall) then install your mods one at a time and start oblivion to make sure it works alright (you will still have your old save games from before you uninstall, those are in your my documents folder. You will get some message along the lines of "some content has been removed from this save game would you like to continue?" just hit yes, it will be alright) also if you are using obmm take a screenshot of it open with all the mods you have installed and post it up, maybe it happened to someone else and they know what might not be working :) Link to comment Share on other sites More sharing options...
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