ForcefulMocha Posted September 10, 2018 Share Posted September 10, 2018 I'm in the process of creating a mod centered around a myth among the Imperial soldiers that there's a tomb for a forgotten soldier. And in the tomb I want to have skeletons, but they're wearing Imperial armor. Trying to just simply put the armor on them doesn't work. Does anyone know how to make skeletons that wear armor? Or know of some article that talks about it? Link to comment Share on other sites More sharing options...
Di0nysys Posted September 10, 2018 Share Posted September 10, 2018 Import the armor into 3dsmax with the skeleton model (DraugrSkeleton.nif) + skeleton rig into 3dsmax, copy the BSDismemberSettings from the DraugrSkeleton onto the armor, then re-export. Alternatively, u can import the DraugrSkeleton.nif and make it use the human skeleton + behavior, but that would make skeletons animate like humans instead of using draugr animations. Link to comment Share on other sites More sharing options...
TheWormpie Posted September 10, 2018 Share Posted September 10, 2018 That can't be done (if you want it to continue to look like a skeleton...) without working with 3D modelling, as Di0nysys suggests. Otherwise, this does what you're looking for. If you want to publish your mod, you need to get for the creator's permission first though. Link to comment Share on other sites More sharing options...
ForcefulMocha Posted September 16, 2018 Author Share Posted September 16, 2018 (edited) Ok thank you guys! @Di0nysys, What do you mean by skeleton rig? Is that a different mesh or a part in the skeleton model mesh? And Worm, I saw that mod which made me figure out that it's possible. I was gonna just use his but I realized he hasn't been on since August, so I decided to not wait with hope and try to do it myself Edited September 16, 2018 by ForcefulMocha Link to comment Share on other sites More sharing options...
TurelimVampire Posted September 16, 2018 Share Posted September 16, 2018 In 3DS Max in the import window it will have a box that you need to tick that says "import skeleton". That's the skeleton inside your character that animates them. It's like a stick figure. Without it the npc won't move in game. Link to comment Share on other sites More sharing options...
Recommended Posts