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Blacked out character's in internal cells


Athoscaru

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started a new play through and when i go into buildings and elevators

 

player one and npc's get blacked out but if i look through a door with a window the npc's are fine

 

here are some pictures (the raider has his head blacked out as will)

 

not sure if it is a mod or the game any help would be appreciated

 

Edited by Athoscaru
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list your mods and we will go from there.


if using Nexus Mod Manager - launch it - click on Plugins tab - click on the 5th icon down (Export The Current Load Order) - locate said list, open it up and paste it here


if you have an Excessive Amount of Mods, be sure to put the Mod List in a Spoiler:


[*spoiler] Mod List [*/spoiler]


Note: remove the Asteriks from the spoiler tags to create spoilers

Edited by Guest
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FWIW, I ran into this a long while back while testing one of my mods. In that case it was caused by something in the settings for either the lighting template or imagespace I was using, but it was confined to the one cell of my mod. Other cells weren't affected IIRC. Changing the imagespace I was using resolved it. Oddly, I didn't notice it while testing on a machine using an ENB. It wasn't until I tested on a 100% vanilla install (other than my mod) that I encountered it. I still don't know what the specific setting that was causing the problem was...maybe one of the fog distance settings, but I'm just guessing.

 

Back to your situation: If you have any mods that make global changes to imagepaces and/or lighting templates, I'll take a stab and say that's a potential cause. You could also test using an ENB and see if that resolves it. That would indicate the same situation I described above.

 

EDIT: As mentioned above, posting your load order in spoiler tags would be helpful.

Edited by RedRocketTV
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GameMode=Fallout4

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thanks for your reply I hope this helps find a answer

Edited by Athoscaru
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