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Widget Mod Script issue: Anyone able to help with this?


IAmDarkPhoenix

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Hello!


So randomly and every once in a while, I get a CTD when playing. Checking the crash logs actually don't provide much info, however the papyrus logs actually were more informative. When I check the papyrus log, the last lones of it are as follows:


-----------------------------------------------------------------------------



stack:

<unknown self>.Game.GetFormFromFile() - "<native>" Line ?

[WM_WidgedModQuest (E2005901)].WM_LockpickCountQuestScript.UpdateStatus() - "WM_LockpickCountQuestScript.psc" Line 112


[WM_WidgedModQuest (E2005901)].WM_MasterManagerScript.OnUpdate() - "WM_MasterManagerScript.psc" Line 29


[09/09/2018 - 05:40:57AM] Error: None is not a valid inventory item


stack:

[ (00000014)].Actor.GetItemCount() - "<native>" Line ?


[WM_WidgedModQuest (E2005901)].WM_LockpickCountQuestScript.UpdateStatus() - "WM_LockpickCountQuestScript.psc" Line 113


[WM_WidgedModQuest (E2005901)].WM_MasterManagerScript.OnUpdate() - "WM_MasterManagerScript.psc" Line 29



----------------------------------------------------------------------------


So it's showing me the crash has to do with the 'WM_MasterManagerScript.psc' which is located in the BSA of the Widget Mod (https://www.nexusmods.com/skyrim/mods/79091) and I wanted to ask you about that and see if you knew anything about this and how to fix or correct the error


Any help you could provide would be great.

Thanks so much


-S

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Papyrus log is not a crash log. What that error is telling you is that that mod is using GetFormFromFile() to obtain the record of an object. This is used when one wants to handle objects from other mods / DLC without making them explicitly required. The issue is that they did not have any conditioning to prevent using an empty variable. The empty variable went on to be used in GetItemCount() which obviously failed because it was trying to get a count of a non-existent thing. Report the issue to the mod author.

 

As far as the crash, you'll have to test if it is truly random or repeatable under certain situations. Also if you suspect this mod, you'll have to test on a new game without the mod active to see if the crashing persists.

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  • 3 weeks later...

Thanks for the information. Sorry for the late response, I was out of the country. One thing though, when I got back I found that there's a couple others with this same issue.

 

It just stinks that I haven't been able to get a response from the modder. I think they either don't play skyrim, or no longer intend on working on the mod anymore. Looks like it needs something called survivalingenuity.esp or something

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