chucksteel Posted September 12, 2018 Share Posted September 12, 2018 I know that in the .ini undefined functions use their default settings, I was wondering if there was a way to find what is undefined? I created a mod for the in game mod manage that increases the displayed mods from its default of 90 mods to 250 by adding the ckit function, [bethesda.net]uiDefaultNumSearchResults=250 This function in the ckit.ini this controls the number of displayed mods in the ckit upload manager, which also has a cap of 90. It works in the fallout4.ini to increase the in game managers displayed mods. I did this for Xbox because I have created, ported or patched around 180 mods and I could not access all of them. (Thank you Beth) Now I am wondering if I can get around the 150 mod cap on Xbox. I suspect this is an undefined function on PC but not on console. I know there is not anything I can do about the 2gb mod reserve but it would be nice help people add more small mods. Thanks for any insight. Link to comment Share on other sites More sharing options...
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