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Undefined Fallout4.ini functions


chucksteel

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I know that in the .ini undefined functions use their default settings, I was wondering if there was a way to find what is undefined?

 

I created a mod for the in game mod manage that increases the displayed mods from its default of 90 mods to 250 by adding the ckit function,

 

[bethesda.net]

uiDefaultNumSearchResults=250

 

This function in the ckit.ini this controls the number of displayed mods in the ckit upload manager, which also has a cap of 90. It works in the fallout4.ini to increase the in game managers displayed mods.

 

I did this for Xbox because I have created, ported or patched around 180 mods and I could not access all of them. (Thank you Beth)

 

Now I am wondering if I can get around the 150 mod cap on Xbox. I suspect this is an undefined function on PC but not on console.

 

I know there is not anything I can do about the 2gb mod reserve but it would be nice help people add more small mods.

 

Thanks for any insight.

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