SKYZOO Posted June 11, 2012 Share Posted June 11, 2012 Okay I finished my mod of Bonnie Springs (I remodeled the entire town with new vanilla exteriors and interiors no out of game files added) and I have my .ESP file that works fine in FONV w/ NVSE, but how do I know what meshes,textures and sounds I need to include with the .ESP for it to work for everyone upon release?All of the modding was done with pre-existing vanilla components, nothing foreign was introduced to the game. I know what sound files I need for my newly created NPC's but I am stumped on what else I need to include. I don't see a youtube tutorial on what to do when your mod is done in GECK, so any help is appreciated.I'll check back on here every so often to see if anyone needs me to give specifics or details to help aid an answer to my question. In the mean time here is a small list of things modded. Thank you. (interiors,exteriors, altered terrain type,npc's, bartender and vendor/trader npc's packages,weapons,navmesh,activators, and a bit more I forget at the moment) Link to comment Share on other sites More sharing options...
Jeux Posted June 11, 2012 Share Posted June 11, 2012 As long as you did not create/modify any new models or textures and import them into the GECK for use, you're good. Just release the esp. Link to comment Share on other sites More sharing options...
luthienanarion Posted June 11, 2012 Share Posted June 11, 2012 If you do use some custom assets with a mod, you have to keep track of them yourself. I use separate folders inside the Meshes and Texture folders for custom assets, then include those folders. Link to comment Share on other sites More sharing options...
SKYZOO Posted June 12, 2012 Author Share Posted June 12, 2012 Thanks to both of you guys It's been too busy at work to log on and check up on this page so it took a minute. I will try giving my friend the mod file and see if it works on his game without any conflict or trouble and have him bug test it, and if all is well I will release it this week to the general public. Thanks to everyone along the way who has stepped up and answered all of my noob questions in here in all of the different posts I have done. Looking forward to some constructive critisism and peoples ideas for a better world space / experience in my mod, and I'm sure I'll be back with a question or two every so often. Link to comment Share on other sites More sharing options...
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